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Don't know if this counts as 'weapons teams,' but guardsmen with flamers, grenade launchers, and plasma guns?
Currently, actually recruiting on a citadel is highly inefficient. Efficient access to guardsmen comes solely from sacrifice rituals. To have those in more than one place, you need to upgrade sergeants with the faction leader. Very easy to put yourself into a logistical nightmare if you send the wrong leader on an offensive push... I would say the best practice is keeping the faction leader in a central location to hand out guardsmen/promotions to new armies, which is neither intuitive nor QOL.
I'd recommend thinking about letting sergeants promote themselves, and/or altering citadel recruitment to cost more sacrifices and less iron. Unit promotions should cost gold/gems and less iron.
Sacrifices represent humans tithed to the Imperium. When recruiting from a citadel, you send one mortal per Guardsmen, in addition to the cost of their equipment. The summons are typically more blood per guardsman, in exchange for in-field deployment and a lack of need to pay for their equipment.
Gems purely represent rare materials of value to the Mechanicum, and are primarily useful to trade to the Tech-Priests in exchange for armored vehicles. Lasguns and flak armor are cheap, mass produced war material, that would have no need for rare materials found by the Guard.
The iron costs are because, well.. it’s all metal equipment, or something equivalent. Every soldier is equipped at least as well as an Elysian swordsman or crossbowman, and the iron costs are there to match that.