Conquest of Elysium 5

Conquest of Elysium 5

Imperial Guard (Cadia)
Vorochi  [developer] 10 Nov, 2024 @ 6:16pm
Bug Reports
For when things aren't working as they should
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Showing 1-13 of 13 comments
BadCub 12 Nov, 2024 @ 5:48pm 
Hello. I don't think that the Wyvern's siege attack is working right, at least on the attack. I haven't tested it in defense yet. It doesn't seem to activate. It seems to be the same thing for the Manticore as well. Thanks.
Last edited by BadCub; 12 Nov, 2024 @ 7:15pm
Vorochi  [developer] 12 Nov, 2024 @ 9:40pm 
I'm able to reproduce the issue, but I have no idea what's causing it. Tried a few ways to make it work, have not succeeded. As-is, the syntax is identical to vanilla siege units, and it displays properly in game, so it should theoretically work?
BadCub 12 Nov, 2024 @ 9:42pm 
I have a theory: Have you tried making the siege weapon first on the list of weapons available?
Vorochi  [developer] 12 Nov, 2024 @ 9:42pm 
I did, and it did not work
BadCub 12 Nov, 2024 @ 9:44pm 
I see...thanks. Well, that's a pity. Wish I could think of something else. Good luck with it Vorochi!
Last edited by BadCub; 12 Nov, 2024 @ 9:46pm
Vorochi  [developer] 12 Nov, 2024 @ 9:49pm 
I'll fix it if I can. If I end up being unable to, I will probably just remove the siegeweapons from the units.
Vorochi  [developer] 12 Nov, 2024 @ 10:10pm 
Problem identified- they’re too short ranged to be fired without moving. Will be fixed either tonight or tomorrow afternoon, I’ve got an early morning tomorrow and not much time.
BadCub 12 Nov, 2024 @ 10:13pm 
Awesome! Glad to hear that you found the fix! Cheers!
Vorochi  [developer] 13 Nov, 2024 @ 4:39pm 
Bug is now fixed, will make a multiplayer version available soon
Last edited by Vorochi; 13 Nov, 2024 @ 4:40pm
BadCub 12 Jan @ 11:40am 
Hello again Vorochi! I have just started playing the new update, and maybe I am just not far enough into the game, but are the feudal infantry supposed to be a replacement for the Whiteshields? If so, they are unable to be stationed, and are unable to be converted into shocktroops.
Vorochi  [developer] 12 Jan @ 12:38pm 
This is intentional. Whiteshields are still in the mod, they need to be manually made via the conscription ritual. Elevating locals into Cadians didn't feel thematic to me, I've been planning to make this change for a while. The Conscription ritual makes about twice the amount of Whiteshields as it did before, though it also has a chance to make more feudal infantrymen.
Vorochi  [developer] 12 Jan @ 12:39pm 
The effect is mostly a buff to the class, as the feudal infantry are a fair amount stronger than the whiteshields, with the downside of not being stationable to compensate.
BadCub 12 Jan @ 12:54pm 
Ah, I see! Thank you very much for the clarification!
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Showing 1-13 of 13 comments
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