Brotato

Brotato

[Pack] Team Spirit
Lex Looter  [developer] 10 Oct, 2024 @ 11:07am
Bugs
Please report any issues here, thanks!


Current bugs:
The check for co-op/solo games doesn't seem very consistent
Last edited by Lex Looter; 15 Oct, 2024 @ 5:19am
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Showing 1-6 of 6 comments
test 27 Oct, 2024 @ 12:11pm 
Originally posted by Lex Looter:
Please report any issues here, thanks!


Current bugs:
The check for co-op/solo games doesn't seem very consistent
it crashes with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3019195689 (which got updated today to support the new dlc), also Witchery also crashes with improved tooltips
Lex Looter  [developer] 27 Oct, 2024 @ 12:56pm 
Hey test,
Thank you for the report. I'm not exactly sure why it's crashing, but it has probably something to do with the loading sequence. No idea if this can be fixed from my side.
Witchery crashing makes total sense, as that mod has not been updated yet to the current version.
test 27 Oct, 2024 @ 1:10pm 
Originally posted by Lex Looter:
Hey test,
Thank you for the report. I'm not exactly sure why it's crashing, but it has probably something to do with the loading sequence. No idea if this can be fixed from my side.
Witchery crashing makes total sense, as that mod has not been updated yet to the current version.
oh XD.. By Witchery I meant Mashtato
Lex Looter  [developer] 28 Oct, 2024 @ 12:11am 
Most older mods will not work, because of the update, this includes Mashtato as well. I've sent you a msg if you want to test the new version of Mashtato (currently released for friends-only)
Dartagnam 12 Dec, 2024 @ 6:31am 
# Hey Lex Looter 👋

As a fellow developer, I can't resist diving deep into bugs, so I'll lay this one out in a detailed yet simple way to make it easier to tackle. 😊

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## **Bug Description:**
There's an issue with the *Potion Master* character. Instead of gaining a 1% damage bonus for each charge consumed during a turn, the character gains a cumulative bonus equal to the total number of charges held at the start of every turn.

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## **Expected Behavior:**
- The *Potion Master* should gain a **+1% damage bonus** for each charge used during a turn.
- This bonus should be incremental and based on actual charge usage.

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## **Current Behavior:**
- The character receives a damage bonus equal to the **total charges held** at the start of each turn, regardless of whether charges are consumed.

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## **Impact:**
This creates a massive imbalance, as the *Potion Master* quickly scales damage to absurd levels. By round 20, the global attack bonus can surpass **2,000%**, making the character completely overpowered.
This breaks the game's balance and trivializes the later rounds.

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## **Steps to Reproduce:**
1. Start a game using the *Potion Master*.
2. Accumulate several charges.
3. Observe that the damage bonus applied at the start of each turn equals the total charges held, rather than scaling incrementally as charges are consumed.

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## **Additional Notes:**
This bug significantly disrupts gameplay balance. Fixing the logic to ensure the bonus applies only when charges are consumed will restore fairness and align with the intended mechanics.
Mentalo 26 Jan @ 2:40pm 
When playing in coop mode, the agme will crash at the wave 8 if any of the players (only tested on coopmode) have a dose items
When we sell it and retry the wave 8, thats work.

Great jobs for ur mods, appreciate it ! :)
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