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Thank you for the report. I'm not exactly sure why it's crashing, but it has probably something to do with the loading sequence. No idea if this can be fixed from my side.
Witchery crashing makes total sense, as that mod has not been updated yet to the current version.
As a fellow developer, I can't resist diving deep into bugs, so I'll lay this one out in a detailed yet simple way to make it easier to tackle. 😊
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## **Bug Description:**
There's an issue with the *Potion Master* character. Instead of gaining a 1% damage bonus for each charge consumed during a turn, the character gains a cumulative bonus equal to the total number of charges held at the start of every turn.
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## **Expected Behavior:**
- The *Potion Master* should gain a **+1% damage bonus** for each charge used during a turn.
- This bonus should be incremental and based on actual charge usage.
---
## **Current Behavior:**
- The character receives a damage bonus equal to the **total charges held** at the start of each turn, regardless of whether charges are consumed.
---
## **Impact:**
This creates a massive imbalance, as the *Potion Master* quickly scales damage to absurd levels. By round 20, the global attack bonus can surpass **2,000%**, making the character completely overpowered.
This breaks the game's balance and trivializes the later rounds.
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## **Steps to Reproduce:**
1. Start a game using the *Potion Master*.
2. Accumulate several charges.
3. Observe that the damage bonus applied at the start of each turn equals the total charges held, rather than scaling incrementally as charges are consumed.
---
## **Additional Notes:**
This bug significantly disrupts gameplay balance. Fixing the logic to ensure the bonus applies only when charges are consumed will restore fairness and align with the intended mechanics.
When we sell it and retry the wave 8, thats work.
Great jobs for ur mods, appreciate it ! :)