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это как с черным бобом в айзеке. от модов он становится имбой, которая не контрится
This crash happened after clicking next when beating the heart.
Mods in stacktrace:
- timewalker (1.0.6)
Cause:
java.lang.NullPointerException
at io.chaofan.sts.timewalker.patches.EvilTimeWalkerFinalEventPatches.beforeGoToTrueVictoryRoom(EvilTimeWalkerFinalEventPatches.java:107)
at com.megacrit.cardcrawl.ui.buttons.ProceedButton.update(ProceedButton.java:124)
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:65)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2649)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
I published a new version (1.0.7) to fix it.
Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.54.1)
- actlikeit (1.2.8)
- stslib (2.11.0)
- Abyss (1.3.0)
- coloredmap (2.4.1)
- coloredpowertips (2.3.0)
- CorruptTheSpire (1.4.4)
- Elementarium (1.10.0)
- Gensokyo (4.0.0)
- Hallownest (1.0.2)
- Menagerie (1.6.2)
- ruina (3.7.0)
- mintyspire (2.5.8)
- oceanmod (1.0.18)
- OptimizeTheSpire (1.1.0)
- ramsaver (0.2.3)
- versiontwocompatible (2.2.6)
- timemazedefuse (1.0)
- discardoretaino (1.0.0)
- pokeRegions (1.4.0)
- downfall (5.2.04)
- EnemiesGetRelics (1.2.2)
- timewalker (1.1.2)
Mods in stacktrace:
- pokeRegions (1.4.0)
- timewalker (1.1.2)
Cause:
java.lang.NullPointerException
at io.chaofan.sts.timewalker.patches.QuantumMirrorPatches$GetPowerPatch.Postfix(QuantumMirrorPatches.java:46)
at com.megacrit.cardcrawl.core.AbstractCreature.getPower(AbstractCreature.java:904)
at pokeregions.patches.StopRemovingMyEnemyBuffsREEEEEEEEEEE.EveryTimeAnEnemyBuffsGetsRemovedIDieALittleInside(StopRemovingMyEnemyBuffsREEEEEEEEEEE.java:21)
at com.megacrit.cardcrawl.actions.common.RemoveSpecificPowerAction.update(RemoveSpecificPowerAction.java)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:283)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Fixed in version 1.1.3.
Thank you for reporting. I didn't notice it. It's fixed in version 1.1.4 now.
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That's ALL the mods I use. The bug where the map from the "past" is used in THIS and the next turn starts to annoy. I hope you will fix this someday.