Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sebidee's Gallic Roster Expansion
Sebidee  [developer] 31 Oct, 2014 @ 8:01am
SUGGESTIONS AND BUG REPORTING
Please report any bugs you encounter here, you may also make suggestions for changes.
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Showing 1-6 of 6 comments
The cattle raiders and geastae fanatics or however that is spelt dont have any weapon in their hands.
Sebidee  [developer] 4 Nov, 2014 @ 3:19pm 
Thank you. Both are fixed now.
Redbeard Ranger 14 Dec, 2014 @ 9:06am 
Forgive me for posting this in the main thread before realizing there was a specific place for it, but I ran into a graphical error for units with chainmail cuirasses while testing out your unit comps. I believe I narrowed it down to this mod, but the others by you seem to be perfectly fine.
Sebidee  [developer] 14 Dec, 2014 @ 10:25am 
Yes, that's a new texture to improve the chainmail and make it look a little more like steel rather than blue. I'll either remove it or limit it just to the rutini if it's a problem.
EzeePeazee 7 Aug, 2015 @ 5:57pm 
Heyya Seb! I would like to bring up some... interesting stat/tech findings. My friend and I have been using your mods for about a month and so far the only issue we have been having is a few of the units for Arverni are seemingly... Extremely strong both in their stats and more importantly, their Technology&Building avalibility. Only a few units I would like to bring up specifically though.

- Shield Brothers
- Ruteni Swordsmen
- Verrix Spearmen

I will start with the Verrix Spears, They are able to bypass the unit size cap, and to my knowledge are the only units in your mods able to do so, so more of a question than an issue, but since I use Medium unit size, why are they able to have 120 men in a company? Other than that, I don't really see OP problem to them, spears are meant to be sturdy and tough and I think the unit does that very well. They are better than the Chosen Spears, but not a Spear Noble by any strech, which is good.

Shield Brothers are a unit I am interested in because while its Defence is the highest of any of Arverni's melee infantry, their attack is quite megre incomparason to the Chosen Swordsman units(27 < 34), but their weapon damage is higher than Chosen Swordsman(45 > 40) which is strange; So I suppose my suggestion is maybe make the SB's Damage equal to the Chosen Swordsman, which would give more Zaz to the following "High" tier infantry of the Oathsworns, Ruteni Swordsmen, and Gergovian Nobles. This would basically make them a grindy melee troop of good quality and great for a more defencive army, without totally overlooking the Chosen Swords, which have more attack and charge than the Sheild Brothers.

And lastly, my biggest cause for this post, the Ruteni Swordsmen. These badass mofo's are basically a Oathsworn that show up on the field 40-50 turns sooner (assuming you dont just rush military tech.) and will totally eliminate the need for Oathsworns all together, with more attack than an Oathsworn at (52 > 48) and more Moral at (75 > 70) and even more charge at (36 > 35) They seem to overshadow the Oathsworn totally. So You can be the judge as to weather to change their stats or the Tech required to sustain them.

Closing thoughts here are maybe you could consider a unit cap if you were not interested in my suggestion, Factions like Sparta have the Heros Of Sparta at a limit of 2 per army I believe, maybe consider that to prevent both AI and human spam.

Cheers for your time Seb!
Sebidee  [developer] 8 Aug, 2015 @ 12:07pm 
Yeah man that all sounds good. I'll try to make those changes as soon as I can.
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