RimWorld

RimWorld

Astraltech Bionic Implants
Balance discussion
I saw the first image and... my expectations dropped fast (2865% manipulation?). Still, I decided to read the mod description, downloaded it, and gave it a try. Unfortunately, it turned out to be just as bad as it looked.

Here’s a breakdown of the main issues:

• The implants are vastly overpowered, some go over 300% efficiency plus additional buffs. For comparison, Archotech caps at 150% with no extra bonuses.
• The mod claims these parts are “rare and end-game,” but they’re actually craftable at roughly the same cost as basic bionics.
• The lore says Astraltech focuses on “practical” and “specialized” biological enhancement, but in gameplay, they outclass natural, bionic, and even Archotech parts in every way. If they're not meant to be transcendent, the numbers don’t match the narrative.

I also want to touch on the idea of “balanced by high cost and rarity.” I don’t mean to be rude, but that approach often feels like a lazy shortcut. Just slapping a steep price tag on something doesn't automatically make it balanced—especially when it’s this easy to obtain or craft. True balance comes from consistency with the rest of the game’s progression and logic.

That said, I do think the mod has potential. With some changes here and there, it could actually fit the game pretty well.

But hey, at least it's a pretty fair and balanced experience if you have Kraltech Industries installed :)

P.S. I wanted to write this as a comment, not a discussion, but comment character limit screwed me over (WHAT DO YOU MEAN YOU HAVE A 1000 CHARACTER LIMIT!? 1393 IS NOT THAT BIG A DIFFERENCE!!!)
Last edited by FelipeGames2000; 25 May @ 4:05pm
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I do agree with this. It is overpowered considering the cost to craft these.
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