Crusader Kings III

Crusader Kings III

KGD: Adventurers Nerfs
Captain Smollett  [developer] 4 Oct, 2024 @ 9:26am
What's overpowered?
Talk about what's still OP. Pointing out why it is overpowered would be nice too.
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Showing 1-7 of 7 comments
dehins 4 Oct, 2024 @ 7:52pm 
MAA Quality - should be minimum tier 3 but with some improvements could reach tier 4. Right now the default is tier 4
MAA upkeep - there should be a a gold/prestige upkeep at the very least
Captain Smollett  [developer] 4 Oct, 2024 @ 10:41pm 
I can't do much about upkeep without removing manual reinforcement, sadly.
For quality - Im pretty sure adventurers now should have rouhgly +90% damage and toughness (a bit more toughness until i figure out how to nerf steadfast camp modifier), and half of that is from a court position... I suppose it's on a level of fully build up domain in second era, so maybe that's too much? But i would rather reduce the quantity of the troops avaliable instead, so it's more of a "small but strong merc force"

They also have bae +10 knights (which i'll reduce a bit next time i update the mod) and knight boot army quality a lot.
Last edited by Captain Smollett; 6 Oct, 2024 @ 6:49am
Vankliff 14 Oct, 2024 @ 12:27pm 
Is it possible to make a rule so that the adventurer has some % (for example, 50%) less than the maximum MAA size? (men_at_arms_limit i mean) A camp with 5000+ warriors is very annoying, considering that they don’t need to pay salaries. I think an army of 2 - 3 thousand would be more or less realistic.
Captain Smollett  [developer] 15 Oct, 2024 @ 3:20am 
That would require some jank workarounds, but i'll see what i can do. Personally i think adventurers should probably get at most +1 per mil tech, as in vanilla they get all the benefits, which means you cant do anything about 5k+ adventurer armies by 1178 for example unless you straight up remove all camp buffs to it. But that would make 867 starts suck ass
Vankliff 15 Oct, 2024 @ 6:52am 
Also, if it doesn’t bother you, could you slightly change the decision “Become a great conqueror” in this mod by removing the requirement “to have at least 4000 warriors”? This will not greatly affect the complexity of the decision, since this requirement is the simplest of all.
TurboJ 17 Oct, 2024 @ 7:44am 
There's also the decision to 'Found a Holding'. This gives a sizable income which IMO should be nerfed. But keep in mind this income only comes to the current player, not to his/her heir, so the nerf should take that into account.
Captain Smollett  [developer] 20 Oct, 2024 @ 6:35am 
Recently found out that fireside chat intent may upgrade you a camp building for free. That's some bs and i can't do much about it because of how activity modding is (it's bad.)

I may change the conqueror decision, but for now i would like to make 4k warriors less of a free check instead.

Found a holding could be nerfed, but it's so buggy rn, paradox (I HOPE) will change something about it in the next patch, so i wont touch it for now.
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