Crusader Kings III

Crusader Kings III

Family Estate for Everyone
Kapitalist  [developer] 2 Oct, 2024 @ 8:02am
Bug-Report
please comment if you find bugs
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Showing 1-9 of 9 comments
Jiur 8 Oct, 2024 @ 9:27pm 
Switching government type (eg, feudal to administrative) destroys every building in your estate/domicile when the switch occurs
ScientistMan96 17 Oct, 2024 @ 10:35pm 
To be fair, that's not really a bug. The vanilla game will do the same thing if your unlanded person becomes landed.

You could have a fully maxed out camp, built over several generations, and the moment one character becomes landed the entire camp is destroyed. Should you ever decide to resume adventuring, you restart with a fresh level 1 camp.

I've yet to try, but I imagine the same will happen when going from adventurer to admin estate. Camp destroyed, restart with a fresh estate. Should you leave an established estate to go adventurer, estate is destroyed, and you get a fresh, level 1 camp.
Nobunaji 24 Oct, 2024 @ 5:38am 
Idk if it can be considered a bug. But when zooming out, the estate/castle... icon on the map doesn't disappear unlike other icons.
Vezperz 12 Feb @ 2:35pm 
Currently, this mod gives extra men-at-arms size and number if you're playing a landless adventurer. +1 to the pavilion and +4 to the campfire for # of men-at-arms. +4 to +6 depending on the type for size, but I didn't narrow down to where that was coming from.

I determined it was this mod by turning off all of the mods I have and enacting them one by one to see where it was coming from. Turning this one on, either by itself or with others, made the change.

Just thought you should know.
Vezperz 15 Feb @ 1:19pm 
Ok, this one is very weird.
Started as landless adventurer. Took over a kingdom. Everything appears to be working fine.
Have the manor, added a few upgrades. Nothing unusual happens for close on to 15 years.

Then, for some reason, on April 14, 953; the game crashes straight to desktop.

If I don't load the mod, the game continues fine, but reloading the mod after that date doesn't give the estate back. The button is still there for the estate (even if the mod isn't loaded at all) but there is nothing in it even with mod reloaded after the date.

I've tried loading up to ten years of an earlier save progressing from there, but on that same date; game crashes straight to desktop

The weird thing is, nothing happens on that date with the mod not loaded. No event, related to the manor or otherwise, pops up. Nothing happens at all. But if the mod is loaded, the game crashes straight to desktop.

I've disabled and removed all other mods to see if they were causing it, and nothing changes. As long as this mod is loaded, crashes on the same date.

Had this happen on two games now, not sure what the deal is, but I figured I'd let you know. Makes this exceedingly unusable, which is sad, it's a lovely mod otherwise.

Have a great day :)
Last edited by Vezperz; 15 Feb @ 5:04pm
Hey i dont know anything about coding but the main reason i got this mod was so i could do the roman decisions that required an estate for the Byzantines without having to be administrative. if there is anyway to do anything about that it'd be appreciated. thank you for all you've done so far!
Null-ARC 11 May @ 7:12am 
Hey, so I was able to pin down a specific bug on this particular mod:

Since 1.16, while this mod is enabled, Vassal Contracts in Feudalism no longer exist & can no longer be renegotiated.

I assume its a buggy variable check going wrong, it'd be nice to fix though because it's pretty gamebreaking for anything Feudalism-reated^^
Dill Dough 25 May @ 10:38am 
This mod causes Landless Adventurers to pay upkeep on MaA. Game is up to date as of this comment
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