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You could have a fully maxed out camp, built over several generations, and the moment one character becomes landed the entire camp is destroyed. Should you ever decide to resume adventuring, you restart with a fresh level 1 camp.
I've yet to try, but I imagine the same will happen when going from adventurer to admin estate. Camp destroyed, restart with a fresh estate. Should you leave an established estate to go adventurer, estate is destroyed, and you get a fresh, level 1 camp.
I determined it was this mod by turning off all of the mods I have and enacting them one by one to see where it was coming from. Turning this one on, either by itself or with others, made the change.
Just thought you should know.
Started as landless adventurer. Took over a kingdom. Everything appears to be working fine.
Have the manor, added a few upgrades. Nothing unusual happens for close on to 15 years.
Then, for some reason, on April 14, 953; the game crashes straight to desktop.
If I don't load the mod, the game continues fine, but reloading the mod after that date doesn't give the estate back. The button is still there for the estate (even if the mod isn't loaded at all) but there is nothing in it even with mod reloaded after the date.
I've tried loading up to ten years of an earlier save progressing from there, but on that same date; game crashes straight to desktop
The weird thing is, nothing happens on that date with the mod not loaded. No event, related to the manor or otherwise, pops up. Nothing happens at all. But if the mod is loaded, the game crashes straight to desktop.
I've disabled and removed all other mods to see if they were causing it, and nothing changes. As long as this mod is loaded, crashes on the same date.
Had this happen on two games now, not sure what the deal is, but I figured I'd let you know. Makes this exceedingly unusable, which is sad, it's a lovely mod otherwise.
Have a great day :)
Since 1.16, while this mod is enabled, Vassal Contracts in Feudalism no longer exist & can no longer be renegotiated.
I assume its a buggy variable check going wrong, it'd be nice to fix though because it's pretty gamebreaking for anything Feudalism-reated^^