Company of Heroes 2

Company of Heroes 2

BKMOD II - Game Modes
mikison_ 1 Nov, 2014 @ 12:40pm
How long 'till the actual BK?
Is there any date (just a rough number would be good) where the actual part of the BKMOD will come out?
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Showing 1-15 of 80 comments
Wolf  [developer] 1 Nov, 2014 @ 12:52pm 
That depends... on what do you think will be "actual BK".

I said that main focus will be two factions now, that means US and OKW (OKW will use some WH stuff).

We can't add new models, remove teamcolors etc. so what do you consider actual BK?

There will be a lot of alpha/betatesting, probably public too, so testing version could be out soon, but it will really be testing version, that means something like only infantry (to check how weapons behave etc.).

So when will you have first testing version? Maybe during the week, but really, it won't be balanced or great. Most of the stuff will be missing etc.

"Playable" version depends on lot, on how fast will relic release another mod tool versions etc. I'd say atleast half a year. And I have no idea how will models go, as I usually don't deal with them.
Last edited by Wolf; 5 Dec, 2014 @ 10:27am
mikison_ 1 Nov, 2014 @ 12:55pm 
I just mean when the actual stuff will be added not the gamemodes (and zooming out), and also will it be like the original CoH BK?
SaMuRaI 1 Nov, 2014 @ 1:37pm 
Originally posted by mikison_:
I just mean when the actual stuff will be added not the gamemodes (and zooming out), and also will it be like the original CoH BK?
Good question...
Daniel 1 Nov, 2014 @ 9:26pm 
Team colors always bothered me about CoH. There's no way to remove them here?
Emprah's Finest 2 Nov, 2014 @ 12:43am 
Relic has said that they will release more modding tools (i.e. unit modeling/new units making ability, possibly custom commanders, more editing capabilty) so will there be an actual BK mod II when these tools come out?
[L2P]BartonPL 2 Nov, 2014 @ 3:07am 
ahh damn, I can't wait to play BK mod when it's fully done (or partially at least). Two best mods for CoH1 that i played were EF and Blitz, can't wait for them Kappa
Weuffelhjaern 3 Nov, 2014 @ 10:07am 
Just waiting for the stat changes, I hate the unrealistic bulletspunges. Stat changes > Any other part of the mod.

Specially for the original version of CoH2, not the added US.
Last edited by Weuffelhjaern; 3 Nov, 2014 @ 10:09am
M1 Garand 3 Nov, 2014 @ 3:09pm 
I never heard of a mod for COH 1 called EF. Whats dat?
Qaiten 3 Nov, 2014 @ 4:13pm 
Originally posted by M1 Garand:
I never heard of a mod for COH 1 called EF. Whats dat?

A mod called Eastern Front, call it the original CoH2 if you will :)
"We can't add new models, remove teamcolors etc. so what do you consider actual BK?"

But you can change the tank damage system now i guess. It would be very cool if you could add the tank damage system from COH BK Mod to COH BK MOD II means armor, turret rotation damage and penetration especially for Panther, Tiger I and II. It was nearly perfect in BK Mod !.
and may be you can add the guns sounds from BK Mod 1
Last edited by [Project KT-Mod] cookbros.racing; 5 Nov, 2014 @ 4:08am
Weuffelhjaern 5 Nov, 2014 @ 4:34am 
Originally posted by cookbros.racing:
But you can change the tank damage system now i guess. It would be very cool if you could add the tank damage system from COH BK Mod to COH BK MOD II means armor, turret rotation damage and penetration especially for Panther, Tiger I and II. It was nearly perfect in BK Mod !.

This, So much. The more realistic damage system from BKmod1 was perfect, both tanks and infantry.
Last edited by Weuffelhjaern; 5 Nov, 2014 @ 4:35am
Wolf  [developer] 5 Nov, 2014 @ 6:33am 
Damage will definitely tuned to be more damageable, we are having debate over how it should look, I would personally prefer to it being more like BK.
Last edited by Wolf; 5 Nov, 2014 @ 11:45am
So,

watch out to not overpower the german tanks like Decade Mod!

BK 1 damage was extremely good made. The eighty eightys of the Tigers were very strong and the armor of the tanks too but the tanks were still knock-out-able. In Decade Mod the game is no more funny because it´s nearly impossible to knock out the Tigers and this is not realistic.

I would suggest to give the Kingtigers KWK43L71 the same range and damage as the Elefant or the PAK 8,8 because these are the same guns and the KWK36L56 of the Tiger I a little less damage as the longer L71 but more gun precision. That would be historically absolutely correct. Front and side armor of Tiger I only a little bit more so the Allies are still able to destroy the Tigers.

I made a little promotion and hotlinked your BK mod in the COH 2 section of my ARMA website today

armastudio.jimdo.com/downloads-company-of-heroes-ii/

If i can help with the mod in any form let me know. Played BK 1 thousands of hours and really loved it.
Last edited by [Project KT-Mod] cookbros.racing; 5 Nov, 2014 @ 7:25am
FISSION 5 Nov, 2014 @ 7:22am 
please be quick at programming, i recently played the Oberkommando West and the Jagdtiger is so nerved for balancing issues: you can easily penetrate the front armor, the 128mm cannon deals too little damage...
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