RimWorld

RimWorld

[AV] Work Queen
 This topic has been pinned, so it's probably important
Veltaris  [developer] 7 Oct, 2024 @ 11:28am
Bug reports
Please post any bugs or potential mod conflicts in here.
Try to be as detailed as possible, as I need to be able to recreate the problem for a chance to fix it.

If you have an error please also post your player- or hugslib log.

If you don't have hugslib you can find your playerlog here:
- go into rimworlds settings on the 'general' tab
- click the open button of the 'Log file folder'
- there should be a Player.log file
Last edited by Veltaris; 7 Oct, 2024 @ 11:46am
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Showing 1-13 of 13 comments
Takashi 7 Oct, 2024 @ 3:32pm 
I think I can guess what the problem is with the scenario with the queen, in the destroyed shuttle. I edited the scenario and deleted everything from there except the mechanitor and the destroyed shuttle itself, launched the world and it gave an error. I would like to send the player log, but to be honest I don't quite understand how to throw the file into this discussion: should I just send the text itself or is there another way?
Last edited by Takashi; 7 Oct, 2024 @ 3:35pm
Veltaris  [developer] 7 Oct, 2024 @ 8:16pm 
@Takashi
Just post the text here or upload the file somewhere and post the link here.
But your info above was probably enough for me to find it.
I left a surprise item ( an unstable power cell ) in the shuttle when deconstructing it, not realizing it is content of the Royalty DLC. So I was able to recreate a crash without the Royalty DLC and fixed it.
Please let me know if this has also solved the problem for you or if it is something else.
Takashi 8 Oct, 2024 @ 3:10am 
@Veltaris
Yes, the problem is solved, now everything starts, thanks for sorting it out.
Last edited by Takashi; 8 Oct, 2024 @ 3:11am
My logs have been uploaded to GitHub.
Veltaris  [developer] 5 Jan @ 2:26am 
@北巷栀酒
Thanks!
Sadly there is nothing related to the crash in the log.

Only thing that could be releated, is that the skillgain is throwing errors:
Exception in custom XML loader for RimWorld.SkillGain. Node is: <li><key>Artistic</key><value>1</value></li>

The crash should be a mod conflict as it does only happen for a few people.
I've loaded a few of the mods you are using but could not recreate the crash.
But obviously I'm not loading 260 mods.
I'm also assuming the mods from 1.4 (like zombieland) are not active and only listed in the log anyway.

Do you mind also sharing a hugslib log?
The harmony patches loged in there are more detailed.
Hey!

I found an issue with your mod that prevented me from opening dev tools's Spawn Thing menu. Your mod should be loaded after Mechanoid Upgrades mod otherwise it fails with null thingClass as MU_MechUpgradeItemBase is not yet available when its defs are loaded.

I'm using RimSort to manage mods (which relies on RimWorld loadAfter/loadBefore combos to sort the mods) and I can see that your mod is missing loadAfter entry for Mechanoid Upgrades.

Could you add such entry to About.xml so it gets sorted correctly?

PS: Sorry for adding some comments and removing them afterwards but I just noticed that there's an discussion for bug reports so I cleaned and moved this here.
Last edited by NeveHanter; 18 Feb @ 5:45pm
Veltaris  [developer] 19 Feb @ 7:27am 
@NeveHanter
I've added it to the About.xml :)
Theki 28 Jun @ 5:01pm 
not quite a bug but if you have an autoclicker, you can make a bunch of urchins at the same time by turning it on and hovering over any urchins
Theki 28 Jun @ 5:05pm 
Originally posted by Theki:
not quite a bug but if you have an autoclicker, you can make a bunch of urchins at the same time by turning it on and hovering over any urchins

or just pause before creating them
Veltaris  [developer] 2 Jul @ 3:50am 
@Theki
I'll not bother to change something if an autoclicker is needed to break it.
At worst you just ignore the cooldown ¯\_(ツ)_/¯
I have an odd issue at the moment. 1.6 all DLC, when this mod is active, I cant go higher than speed 1 for the game. If I remove it, I can go 1-3 or 4 with the smart speed mod.
Veltaris  [developer] 19 Jul @ 2:26am 
@cbradshaw007
This surprised me, I don't touch speed at all.
I can't recreate that issue. It works fine for me with smart speed.
Sorry, but I don't think I can help you there^^'
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