DayZ
Early Winter or Late Fall Livonia
 This topic has been pinned, so it's probably important
cynep  [developer] 13 Nov, 2024 @ 12:25pm
About the mod, Installation, F.A.Q.
На русском писать не буду, здесь все и так понятно

What does the mod do?
The mod simply changes textures, plant models and adds snow as weather

How to install this mod?
Installed like other mods. Just copy the bikey, write the mod name in "-mod=" (preferably at the beginning) and that's all

Where are the mpmissions?
I don't make mpmissions for your servers, because in essence this mod is just a global map retexture, not different map. But you can read the instructions and find some tips about configure below

Where and how to change the enviroment temperature?
All temperatures for each month are changed in cfggameplay.json in the folder of your world mpmission in line 53-54 - "environmentMinTemps" and max. (12 values ​​- 12 months). You can take the temp f.e. from Sakhal from the Bohemia github[github.com], where are all the mpmmissions. I just set min -7 and max -2 everywhere. Everywhere cuz I don't care what time of year in the game and I always play the autumn season kinda. After that, in serverDZ.cfg, write the line enableCfgGameplayFile = 1; somewhere at the end

How to make food cold or frozen?
You also just need to change the enviroment temps (read above). At least for me it affects the freezing of food in my world

The temperature does not change, what should I do?
My mod does not change the temps of your servers. It all depends on you and the mods installed. F.e, as I noticed, the DayzUnderground mod affected the fact that the temps stopped working at all. And do the last point in the previous question

How to fix grass from the sakhal or trees swaying too much in the wind?
This can be fixed by reducing the value max="20.0" in the <windMagnitude> section in cfgweather.xml. I set max="4.0"

Can you add more winter / snow covered trees?
Use this addon

Can you remove thunder lightning during a storm?
You can do this yourself. Find this section at the end in cfgweather.xml in your mission folder
<!-- Lightning density (0..1), threshold for the lightning appearance (tied to the overcast value, 0..1), time (seconds) between the lightning strikes --> <storm density="1.0" threshold="0.9" timeout="45"/>
and increase the timeout="45" to higher values, which would mean that lightning would strike every n... seconds. F.e set timeout="3000"

Animals, cars do not appear, something broke, etc.
As I wrote, my mod does not affect anything except textures and snow as weather. This is your problem

How to remove snow weather on server after deleting the mod?
I will offer several methods (all of them are working, tested):
1. Go to cfgweather.xml in your mpmission folder and set the values ​​<weather reset="" and enable=""> to 1 or vice versa 0. Start the server, stop, return the values, start
2. Go to storage_1\data in the mpmission folder. Make a backup of the vehicles files, delete all events. Start the server, log in, stop, return vehicles (cuz after deleting events, server will consider that the number of vehicles in the world is 0 and will double them, but backup will return the number as it was), start the server

Can you remake other maps?
I don't plan to do it now. There are many different reasons: time, my skills, unpopularity of maps, I won't do it even for money. But there is a way how you can achieve an early winter. Use both my mods for Cherno and Livonia. If the map uses vanilla textures, my mods will replace them with mine. I haven't checked on other maps and on which ones it will work. Some error may occur. Try to swap mod names in "-mod=". I can't check for an error now, because simply don't get error during tests. But in the future I will try to fix it somehow

How to make it possible for both rain and snow to fall?
Method by Paulo 76561198046108699
1. Set the line enableCfgGameplayFile = 1; somewhere at the end in serverDZ.cfg,
2. Paste this in cfgweather.xml of your misson folder
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <!-- 'reset' and 'enable' are a bool, and therefore supports: 0/1, true/false, yes/no --> <!-- 'reset' controls whether you want to load in the weather from storage or not (false by default) --> <!-- 'enable' controls whether this file is enabled or not (true by default) --> <weather reset="1" enable="1"> <overcast> <!-- Initial conditions of the overcast (target value, time to change, how long will it stay) --> <current actual="0.1" time="120" duration="299" /> <!-- What is the range of the overcast value (0..1) --> <limits min="0.0" max="1.0" /> <!-- How long does it take to the overcast to change from one value to other (time in seconds) --> <timelimits min="300" max="1800" /> <!-- How much should the overcast change (0..1) --> <changelimits min="0.0" max="1.0" /> </overcast> <fog> <!-- Initial conditions of the fog (target value, time to change, how long will it stay) --> <current actual="0.1" time="120" duration="299" /> <!-- What is the range of the fog value (0..1) --> <limits min="0.0" max="1.0" /> <!-- How long does it take to the fog to change from one value to other (time in seconds) --> <timelimits min="300" max="1800" /> <!-- How much should the fog change (0..1) --> <changelimits min="0.0" max="1.0" /> </fog> <rain> <!-- Initial conditions of the rain (target value, time to change, how long will it stay), restricted by thresholds (see below) --> <current actual="0.1" time="120" duration="299" /> <!-- What is the range of the rain value (0..1) --> <limits min="0.0" max="1.0" /> <!-- How long does it take to the rain to change from one value to other (time in seconds) --> <timelimits min="300" max="1800" /> <!-- How much should the rain change (0..1) --> <changelimits min="0.0" max="1.0" /> <!-- What range of the overcast value allows the rain to be preset (min, max overcast value, time in seconds it takes for rain to stop if the overcast is outside of the specified range) --> <thresholds min="0.39" max="0.69" end="60" /> </rain> <windMagnitude> <!-- Initial conditions of the wind magnitude (target value, time to change, how long will it stay), restricted by thresholds (see below) --> <current actual="0.1" time="60" duration="120" /> <!-- What is the range of the wind magnitude value in m/s --> <limits min="0.0" max="5.0" /> <!-- How long does it take to the wind magnitude to change from one value to other (time in seconds) --> <timelimits min="180" max="1800" /> <!-- How much should the wind change --> <changelimits min="0.0" max="99.0" /> </windMagnitude> <windDirection> <!-- Initial conditions of the wind direction(target value, time to change, how long will it stay), restricted by thresholds (see below) --> <current actual="0.1" time="60" duration="120" /> <!-- What is the range of the wind direction (angle in radians) --> <limits min="-3.14" max="3.14" /> <!-- How long does it take to the wind direction to change from one value to other (time in seconds) --> <timelimits min="180" max="1800" /> <!-- How much should the wind change direction --> <changelimits min="-1.0" max="1.0" /> </windDirection> <snowfall> <!-- Initial conditions of the snowfall (target value, time to change, how long will it stay), restricted by thresholds (see below) --> <current actual="0.1" time="120" duration="299" /> <!-- What is the range of the snowfall value (0..1) --> <limits min="0.0" max="1.0" /> <!-- How long does it take to the snowfall to change from one value to other (time in seconds) -- <timelimits min="300" max="1800" /> <!-- How much should the snowfall change (0..1) --> <changelimits min="0.0" max="1.0" /> <!-- What range of the overcast value allows the snowfall to be preset (min, max overcast value, time in seconds it takes for snowfall to stop if the overcast is outside of the specified range) --> <thresholds min="0.7" max="0.99" end="60" /> </snowfall> <!-- Lightning density (0..1), threshold for the lightning appearance (tied to the overcast value, 0..1), time (seconds) between the lightning strikes --> <storm density="1.0" threshold="1.0" timeout="120"/> </weather>
Last edited by cynep; 25 Jun @ 3:11pm