Crusader Kings III

Crusader Kings III

Arcane Legacy 3 ALPHA
 This topic has been pinned, so it's probably important
VecsonON  [developer] 19 Oct, 2024 @ 7:30am
Suggestions
As mod is growing, I would like some feedback from players on what doesn't fit/work etc. From balance changes to reworks of entire mechanics. Post everything you think, not everything will pass through me but every single post will help!
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Showing 1-13 of 13 comments
Helixyos 21 Oct, 2024 @ 10:12am 
I can see transformancy at its peak capable of creating species like elves, dwarves or vampires (even if vampires or like the lich would be better as results of the ultimate rituals of morsmancy) or even becoming a physical god (maybe like the trait in arcane legacy 2 with perfect human).
Becoming another species than human could have drawbacks because it would not be a natural species. Elves or dwarves could have a penalty in all that is learning lifestyle or even with magic.
To become a perfect human one would have to remain human.
VecsonON  [developer] 21 Oct, 2024 @ 10:52am 
indeed, transformancy at its peak could create species, I have few ideas to allow player to customize them.
VecsonON  [developer] 21 Oct, 2024 @ 10:52am 
Becoming god would be more in superimancy(control over gods and demons)
Crowbot 10 Dec, 2024 @ 1:29am 
Ok, some suggestions.
Things take way too long in general.
Stewardship should speed up upgrading a lab. The bonuses are a bit underwhelming and more importantly take so long to get you basically disregard them.
Intrigue should give you some sort of passive bonus to keeping your lab secret.
Intelligence should boost spell casting time.
Studying should have a bigger pay out. It's extremly unsatifying to spend over a year to get nothing new. There should also be some sort of event that will give you a big boost and there should probably be grimoires floating around to study from.
I got most of my XP from experimenting on captives, while that's a nice option, I think it should be more rewarding to do wizard stuff than raiding.
Oh, and there could be more help links so you can know what a spell is without trying to cast it first.
VecsonON  [developer] 10 Dec, 2024 @ 1:48am 
Good ideas, will keep them in mind when working on update
Eroze 14 Dec, 2024 @ 4:12pm 
Hi, while playing though this mod recently, I found that my characters were getting too little xp when progressing their magic.

So I found the ALT_xp_gain line and changed it to suit my run, but as basic as that was not everyone would bother doing so. It would be nice to add some setting or value somewhere that essentially allows people to choose how quickly they want their character to progress in magic (still relative to their learning).

Mentioning it here as I like the mod but feel that some people may be thrown off by how long progressing the magic takes, and how long it takes their wizard to start wizarding. Instead of trying to balance that, you could just have the users self-regulate.
VecsonON  [developer] 15 Dec, 2024 @ 12:49am 
Good idea, Will add gamerule for that
UyTheo 28 Dec, 2024 @ 7:57pm 
I think a patch for supernatural would be cool. I am sure the two work fine together without one, but I think having the two magic systems being able to work together would be really neat!
Cirus 22 Feb @ 2:08pm 
Since immortality states that some character attributes depend on character's visual age it would be nice to have some ritual in biomancy to lower that age. Especially since you will likely reach true immortality somewhere around 100+ years old (123 years in my case), and "Eternal Youth" ritual doesn't actually makes you young nor prevents you from aging, character basically ends up looking like a mummy.
Last edited by Cirus; 22 Feb @ 2:08pm
VecsonON  [developer] 23 Feb @ 3:02am 
Will add to todo list
Newheart 21 Mar @ 7:50am 
I miss the tower building slots, but the new gui on the left look way better. Upgrading an arcane lab takes forever, wish there were events to speed it up. Also spellcasting takes forever as well until youve upgraded your lab. All in all, it seems to be an upgrade all around minus the building icons. Another thing I miss or havent found is the magic system and artifacts which enhance your magic skill even further, allowing you to cast even more. I mainly used the old system to cure or reduce stress quite often.
Last edited by Newheart; 21 Mar @ 7:51am
VecsonON  [developer] 21 Mar @ 7:56am 
AL3 is a experiment, from which I learnt many things. my next project related to AL will be AL2 2.0
Astromancy could be expanded with rituals that are focused on increasing intelligence or the ability to do a thing, such as make money. I think you should also consider some kind of lightning spell for it that kills a targeted character.
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