Call of Duty: Black Ops III

Call of Duty: Black Ops III

THE CUBE: LEVEL INFINITY
a small review
made it to round 97, can't remember the level. I have a few issues.
1: most wonder weapons don't work. I suspect that this is because of the small space. The wonder weapons I used that do work are the ice staff, thunder gun, and frisbee gun, and the mk3 that's it. Every other weapon didn't work properly. I doubt I got every one so let me mention a few that I did get. Fire staff: unpapped works fine but the charge shot simply doesn't work Wind staff: Creates a high amount of invisible zombies and doesn't do well killing them. Wunderwaffe: doesn't properly stun all zombies like it should, this one is most likely operator error. magma and acid gat: doesn't attract properly.
And that's all the wonder weapons I ran into. If there's any other I wouldn't know.
2: the map feels too easy. Like I said I got to 97, the reason I died was because I was trying to get other weapons so I didn't have all the 3 best ones, which are not hard to get, also the map glitched and didn't give me my fighter fizz perks back eventually. Even with the instant zombie spawns, the holes in the ground on the powerup and perk floors make it really easy to force the zombie into a single file line, on top of that zombshell covers the whole room, and on top of that the power up floor allowing for more than 4 drops per round is pretty broken. It's not even non stop, since there's breaks between rounds.
I think this map has potential to be better, and I did enjoy what I played, so please don't take my comments as a personal attack. Keep creating.
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Dummy37  [developer] 13 Oct, 2024 @ 3:06pm 
Thanks for your review! It means a lot that you took the time to write it! This map was mostly just a challenge for myself to see what I could create within an arbitrary 256 unit^3. It's a very small space, but I'm happy with the result. I agree it could definitely use some re-balancing though.

1. Yeah I noticed the wonder weapons during some play-testing. I think you're right that it's because of the small space, so some of them don't behave properly. For now, I'm going to leave them all in as a "feature" and just let the player experiment to find the most effective ones.

2. The map is pretty easy haha. Once you get most of the perks and good guns, you're pretty much invincible haha. I don't mind it too much though. Sometimes it's fun to be overpowered and just shoot zombies. Maybe I could reduce the natural powerups or remove the PAP powerup from the natural drops completely, so the only way to get PAP is through buying a powerup? I could also make it timed so there's no break between rounds.

Thanks again for the review! (If you haven't played it with a gun-game mod, I recommend it! It makes the gameplay much harder and requires you to be more strategic with the powerups. It also lets you play with all the weapons).
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