Garry's Mod

Garry's Mod

[Need A Hand]: Automatic C_Hand Generator!
 This topic has been pinned, so it's probably important
mec fluuri 13 Oct, 2024 @ 8:06pm
Unofficial Bug Reporting
General report etiquette

1. Describe the bug/problem
2. Steps/ways to replicate said bug/problem
3. Copy of Lua Error (if available)
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Showing 1-15 of 85 comments
mec fluuri 13 Oct, 2024 @ 8:10pm 
1. Specific nah_force_hands me bug

2. Spawn -> nah_mode 0 -> Select and Apply Outfitter Playermodel -> nah_force_hands me -> Killbind/Die

3.
[[Need A Hand]: Automatic WM Hand Generator! (Outfitter Support)] lua/autorun/client/nah_client.lua:61: bad argument #1 to 'SetModel' (string expected, got nil) 1. SetModel - [C]:-1 2. NAH_SetupHands - lua/autorun/client/nah_client.lua:61 3. func - lua/autorun/client/nah_client.lua:167 4. unknown - lua/includes/extensions/net.lua:38
Last edited by mec fluuri; 13 Oct, 2024 @ 8:10pm
filz0  [developer] 13 Oct, 2024 @ 9:10pm 
Best bug report I've seen so far. I'll give it a look as soon as I'm back from work. 🫡
mec fluuri 13 Oct, 2024 @ 9:21pm 
Originally posted by filz0:
Best bug report I've seen so far. I'll give it a look as soon as I'm back from work. 🫡
:steamhappy:
ThisBurgerTank 14 Oct, 2024 @ 7:56am 
hands went back to default gmod hands after picking up props and upper arm or shoulder are stretching when using entropy zero 2 sweps

oh and hands also went back to default gmod hands after using a sweps that doesn't have c_hands support
Nick 14 Oct, 2024 @ 8:35am 
Not a bug, but more of a feature I want added: Replicate the colour of the players sleeves or anything that is colourable on the arms.
Nick 14 Oct, 2024 @ 8:39am 
Oh sorry, it does work, just not in the Murder gamemode.
is it compatible with combine true c_arms addon?
Last edited by Skeletondudeofficial; 14 Oct, 2024 @ 11:02am
Mr.4ox 14 Oct, 2024 @ 12:13pm 
There's a bug that if a player using this addon and beatrun, it will create a second legs-body
Witherman126 14 Oct, 2024 @ 12:36pm 
"> Updated the rendering method."
I believe this may have broken something for me. When using MW base weapons it looks like it's showing the full model (at least thats my assumption - i'm no expert) but basically it looks more broken.
It did not happen before the update or the effects of bugged parts on-screen were miniscule by comparison.
Edit: sure, MW base has it's own share of problems with C_hands but it was absolutely acceptable before the update
Last edited by Witherman126; 14 Oct, 2024 @ 12:41pm
filz0  [developer] 14 Oct, 2024 @ 1:09pm 
Wdym by broken? Like... Rendering order?
filz0  [developer] 14 Oct, 2024 @ 1:53pm 
Nvm, I see what ya mean. Change reverted. Also, try using nah_short command.
Witherman126 14 Oct, 2024 @ 2:33pm 
Originally posted by filz0:
Nvm, I see what ya mean. Change reverted. Also, try using nah_short command.
Thanks. I have used the nah_short command after the update but it didn't change much if anything at all. I will try it tomorrow tho. Again, thanks a bunch!
gat 8 fingle 14 Oct, 2024 @ 4:26pm 
when using enhanced playermodel selector, it breaks the model and just makes it the default citizen arms with deformed arms
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