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The best I can do is ask you to try deleting files in the mod and then running the game. Eventually there will either be no files left or the game will run as expected. And that should tell us which modifications are causing problems and then maybe I can fix it from there.
The second issue is probably caused by another mod. Some mods will cause some sort of memory glitch to occur which causes those exact results (that or the unit panel doesn't show up at all). You can temporarily fix this by exiting back to the main menu and then re-loading all your mods.
I can not enable this mod, either (on Linux). I'm playing a vanilla single player game (but have actually bought Rising Tide). Actually, if I enable it via the MOD menu in-game, it just won't enable but the game runs as it used to. If I copy the folder as suggested in the video (although the folder structure is a bit different in Linux) as such:
~/.local/share/aspyr-media/Sid Meier's Civilization Beyond Earth/MODS/user interface tweaks - base game (v 9)/uit_iphstich
INTO:
~/.local/share/Steam/SteamApps/common/Sid Meier's Civilization Beyond Earth/steamassets/assets/dlc/uit_iphstich
It tries to do something, since there's the crash before the main menu. One thing that comes into my mind, is case-sensitivity.... MS and Apple OS will match files that differentiate by case only, Linux will not. This has caused trivial compatibility issues before. On Linux, it seems all files in the mod have been lower-cased. I will try to delete the files one-by-one when I have the time (but this is tedious procedure, of course!)
There are also some things I find a bit obscure:
* If one has bought Rising Tide, but wants to start a vanilla game, which version of the mod should be used?
* Is the manual copying of the mod always required? Or does that just enable it for good, i.e. without it, it needs to be re-enabled at each startup?
* If one is using the v10 (Rising Tide) version of the mod, is the copying of the mod folder required even then? There's no mention of that procedure on the Rising Tide versions page.
I was actually confused about the UI. If one has Rising Tide expansion installed, but enables v9 mod, the game will disable Rising Tide and bounce back into main menu.... well I thought the MOD is enabled (since the game menu was not giving me enough input to realize what is actually going on), and tried to load an old save game and start a new one via the regular menus. Well that didn't obviously work. Crappy UI design and coding if you ask me.
Then I figured how it should work. I went back into the mod dialog, and started a new game from there (via NEXT .... -dialog) - or tried to, since as soon as I tried to start a new one (or load a save game) the game crashes. Both with v9 and v10 of the MOD.
Then I uninstalled Rising Tide (and the Planetary Pack) altogther and now v9 mod works fine! Haven't tried the copying trick again yet to make it persistently enabled.
I will report here if I make any new findings (or get the v10 mod running, although for the time being, I want to play Vanilla).
Thanks IphStich for the mod!
The crash could be caused among other things by a weird race condition, that only happens on the Linux version sometimes - but the mod certainly can work on Linux, too.