Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

User Interface Tweaks - Base Game
Crüsybl 5 Feb, 2015 @ 2:58pm
Linux crashes
I am running this on a linux machine and this seems to crash my game completely, there doesn't seem to be anything usefull in the logs either.



I set up a game and click start and the game instantly crashes, doesn't even show the loading screen.

I checked all of the logs in the Logs folder and there are no errors.

This is with running this mod only.



Earlier when I was running a ton of mods I got a game to start once and the interface was broken when selecting a unit. Their select a level up perk selection was always there and clicking any of those buttons resulted in different actions (auto explore, build farm, sleep). All of the buttons on the interface for the unit actions didn't make sense either (workers had attack, explorer had build Manufactory when standing on an expedition site) . The game crashed a few minutes in though.
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Showing 1-4 of 4 comments
JellieBird  [developer] 11 Feb, 2015 @ 7:17pm 
Unfortunately I don't have a Linux machine so I can't do too much to help there...

The best I can do is ask you to try deleting files in the mod and then running the game. Eventually there will either be no files left or the game will run as expected. And that should tell us which modifications are causing problems and then maybe I can fix it from there.



The second issue is probably caused by another mod. Some mods will cause some sort of memory glitch to occur which causes those exact results (that or the unit panel doesn't show up at all). You can temporarily fix this by exiting back to the main menu and then re-loading all your mods.
Wild Penguin 13 Feb, 2016 @ 1:25pm 
Hi,

I can not enable this mod, either (on Linux). I'm playing a vanilla single player game (but have actually bought Rising Tide). Actually, if I enable it via the MOD menu in-game, it just won't enable but the game runs as it used to. If I copy the folder as suggested in the video (although the folder structure is a bit different in Linux) as such:

~/.local/share/aspyr-media/Sid Meier's Civilization Beyond Earth/MODS/user interface tweaks - base game (v 9)/uit_iphstich
INTO:
~/.local/share/Steam/SteamApps/common/Sid Meier's Civilization Beyond Earth/steamassets/assets/dlc/uit_iphstich

It tries to do something, since there's the crash before the main menu. One thing that comes into my mind, is case-sensitivity.... MS and Apple OS will match files that differentiate by case only, Linux will not. This has caused trivial compatibility issues before. On Linux, it seems all files in the mod have been lower-cased. I will try to delete the files one-by-one when I have the time (but this is tedious procedure, of course!)

There are also some things I find a bit obscure:

* If one has bought Rising Tide, but wants to start a vanilla game, which version of the mod should be used?
* Is the manual copying of the mod always required? Or does that just enable it for good, i.e. without it, it needs to be re-enabled at each startup?
* If one is using the v10 (Rising Tide) version of the mod, is the copying of the mod folder required even then? There's no mention of that procedure on the Rising Tide versions page.

Wild Penguin 13 Feb, 2016 @ 2:10pm 
I got the v9 mod working!

I was actually confused about the UI. If one has Rising Tide expansion installed, but enables v9 mod, the game will disable Rising Tide and bounce back into main menu.... well I thought the MOD is enabled (since the game menu was not giving me enough input to realize what is actually going on), and tried to load an old save game and start a new one via the regular menus. Well that didn't obviously work. Crappy UI design and coding if you ask me.

Then I figured how it should work. I went back into the mod dialog, and started a new game from there (via NEXT .... -dialog) - or tried to, since as soon as I tried to start a new one (or load a save game) the game crashes. Both with v9 and v10 of the MOD.

Then I uninstalled Rising Tide (and the Planetary Pack) altogther and now v9 mod works fine! Haven't tried the copying trick again yet to make it persistently enabled.

I will report here if I make any new findings (or get the v10 mod running, although for the time being, I want to play Vanilla).

Thanks IphStich for the mod!
Last edited by Wild Penguin; 13 Feb, 2016 @ 2:12pm
Wild Penguin 4 Mar, 2016 @ 6:41am 
I have to add to the previous, that it seems that the crashes are somewhat random - in so, that whenever the mod is initialized, the game will either crash or not. If one has started a game, it is stable (I *think* this is what I was experiencing previously, it doesn't matter if it's with or without the expansion packs, as long as the correct version is used). This happens randomly even with the exact same save game. So try again if you get a crash! I got the mod working "statically" by copying the mod folder, too (I think that in this case the initialization is done at game startup, so if you get to the start menu, it is enabled).

The crash could be caused among other things by a weird race condition, that only happens on the Linux version sometimes - but the mod certainly can work on Linux, too.
Last edited by Wild Penguin; 4 Mar, 2016 @ 6:43am
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