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The AI automatically focuses your general when they are in range and they will reduce a Triarii general's unit in defensive testudo to less than 60 men in about 5 volleys.
They also reduce Hastatii units in testudo, non-moving, way too quickly and cause gaps to form in their unit which increases their casualties drastically.
Most of the time, when fighting the ai who spams out slingers, your legion gets reduced to less than half before their infantry makes contact with yours.
It might be worth noting I am on vanilla and not playing DEI
I will probably turn this off for the rest of my new vanilla+ campaign lol
I had a Bronze Pikemen pinned down with 2 Hastati units. The pikement were inside their pike formation too if that amounts to something, but I moved my Campanian cavalry and charged behind the pikemen unit and, as soon as a couple entities of my unit touched them, the charge kind of "stopped" and didn't really deal any damage nor disrupt their formation.
After reading the mod description and going to the other mods which I guess this one is based on, I feel charges don't keep up to expectations to what's actually advertised!
1. Cavalry packs a helluva lot more punch than Vanilla or base DEI, and the way they move gives them a weightiness most other combat overhauls sorely lack (near-instantly turning on a dime is appreciated, but a bit much, especially for heavy cav).
2. Missiles also punch way harder with this submod, heavier ones especially like javelins and throwing axes, effective at disrupting formations before charging in. However I think they're a bit overtuned on the knockdown effect, so you might wanna scale it back like 5-10%, but it works marvelously regardless.
3. Infantry is where I have a bit of a pet peeve. For one, you may have overcorrected a bit too much on heavy infantry. Now maybe it's just me, but I feel that heavy infantry in particular has been made a bit too sluggish compared to their lighter counterparts, and the inconsistent speeds between some units of the same mass and panoply (Particularly noticeable with Roman heavy infantry) feels odd.
Overall, apart from point 3, I really like how battles play on this sub mod. Pretty nifty I must say.