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Here's the first one: Settings don't save between sessions.
In one game, If I were run the command to disable this effect for NPCs, and kill an NPC, it's soul would not appear. Seams normal. If I then start a new game, then kill an NPC, it's soul would appear. Running the command again would disable it again.
Here's another bug (Though it may just be a compatibility issue): This Addon here cleans up the map on an interval, if you kill an NPC close to the next clean-up, this error will appear,
with the 1st issue, this is intentional just bc i didnt know if people would want that to save across games
with the 2nd one, i have seen this one quite a bit, im pretty sure its an issue with the order i put everything in. should be able to fix that soon aswell (hopefully)
Sounds fair, just a tad bit annoying to have to switch it off for each session. Might have to add the command to autoexec.
Forgot to link the actual addon I was taking about. Since this appears to be a general issue, i guess it did not matter.
Thanks for the response. Still a great add-on nonetheless.
1. SetColorOriginal4 - [C]:-1
2. SetColor - lua/includes/extensions/entity.lua:192
3. unknown - lua/autorun/rip_soul.lua:155
Timer Failed! [dragSoulToHell][@lua/autorun/rip_soul.lua (line 149)]
whenever my soul "goes to hell" it doesnt make the soul turn red like normal'
it just makes the sound and creates some lua errors
1. SetSaveValue - [C]:-1
2. unknown - lua/autorun/rip_soul.lua:97
Timer Failed! [Simple][@lua/autorun/rip_soul.lua (line 97)]
1. __eq - [C]:-1
2. EnableCollisions - lua/dlib/extensions/extensions.lua:74
3. unknown - lua/autorun/rip_soul.lua:56
4. unknown - lua/dlib/modules/hook.lua:904
happens every time me or a npc dies and no soul or sound appears
turns out it was being caused by dsit