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But i have a minor (i hope) problem with exporting proxy models for REAL SOLAR SYSTEM mod. Im using the exporter and spwned the planets i wanted the proxy from but neither of them got textures when i make my own mod for them.
The planets are:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3343005457
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3309805284
I only got CM and NG file while exporting the textures, and used the recommended Paint.NET program for the conversion.
Would appreciate some pointers. Thanks.
Yeah I configurated it some more since the last time and it is still not working. When i use my selfmade mod i get a grey globe (for Ignis planet) and no changes at all.
I set the additive value for some voxels and the ADD file is exported now, but still no changes for the proxy after rewriting the mod.
Example:
<VoxelName>IgnisLava</VoxelName>
<VoxelColor X="0.99" Y="0.60" Z="0.28" />
<VoxelGloss>0</VoxelGloss>
<VoxelAdditive>1</VoxelAdditive>
I configurated the lava with a bright orange color and wanted to change from that but no orange color just grey over the globe. Is it suppose to look like this, right?: (i configurated all the custom voxels on the planed... ohh and no pink "missing texture" on the proxy)
<EntityComponent xsi:type="MyObjectBuilder_InventoryComponentDefinition">
<Id>
<TypeId>Inventory</TypeId>
<SubtypeId>PlanetProxyType_Ignis</SubtypeId>
</Id>
<Description>
PlanetTexture_cm: Textures\PlanetProxy_Ignis_cm.dds
PlanetTexture_ng: Textures\PlanetProxy_Ignis_ng.dds
EditorIconColor: (1.0,0.7,0.4,1.0)
</Description>
</EntityComponent>
I will add PlanetTexture_add to and i will have some glow too...
Your mods are great, keep up the good work!
I'm trying to match the AtmoColor with the real planet but not having much success yet.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=829048149