Hearts of Iron IV

Hearts of Iron IV

The New Order:Light From Lake Baikal
Helix 4 Dec, 2024 @ 2:49pm
english translation?
what is the current progress of the english translation
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Showing 1-5 of 5 comments
斫青客  [developer] 4 Dec, 2024 @ 5:38pm 
Under working
The Soviet Shark 7 Dec, 2024 @ 7:37pm 
Originally posted by 斫青客:
Under working
hi, i'm not sure if there's much different between the gameplay of the english translation and chinese translation but i think the Great Asian War was too easy. The Japanese barely sent any divisions and the rest of the co-prosperity sphere never joined the war making it really easy to encircle the AI. Also, are there plans for a small post civil war tree that lets you change policies/increase policy effectiveness and increase your societal development? Maybe also letting you become a superpower and get nukes
Last edited by The Soviet Shark; 7 Dec, 2024 @ 7:46pm
斫青客  [developer] 8 Dec, 2024 @ 6:02am 
Originally posted by The Soviet Shark:
Originally posted by 斫青客:
Under working
hi, i'm not sure if there's much different between the gameplay of the english translation and chinese translation but i think the Great Asian War was too easy. The Japanese barely sent any divisions and the rest of the co-prosperity sphere never joined the war making it really easy to encircle the AI. Also, are there plans for a small post civil war tree that lets you change policies/increase policy effectiveness and increase your societal development? Maybe also letting you become a superpower and get nukes
Hello (mechanical translation used)
1. Different language versions do not affect the actual content of the mod, players can experience the same content;
2. In fact, many players think that the difficulty of our mod's war against Japan is quite high, and the decision not to have Japanese allies in Southeast Asia participate in the war was made out of our concern to control the difficulty of the battles;
3. There may or may not be a post-war short focus tree in the future, but there will be no nuclear embrace and participation in the Asian Cold War - because that already belongs to the latter part of the decade.

Finally, we are grateful for your persistence in playing this mod across the language barrier, and thank you for playing!
The Soviet Shark 8 Dec, 2024 @ 6:46am 
Originally posted by 斫青客:
Originally posted by The Soviet Shark:
hi, i'm not sure if there's much different between the gameplay of the english translation and chinese translation but i think the Great Asian War was too easy. The Japanese barely sent any divisions and the rest of the co-prosperity sphere never joined the war making it really easy to encircle the AI. Also, are there plans for a small post civil war tree that lets you change policies/increase policy effectiveness and increase your societal development? Maybe also letting you become a superpower and get nukes
Hello (mechanical translation used)
1. Different language versions do not affect the actual content of the mod, players can experience the same content;
2. In fact, many players think that the difficulty of our mod's war against Japan is quite high, and the decision not to have Japanese allies in Southeast Asia participate in the war was made out of our concern to control the difficulty of the battles;
3. There may or may not be a post-war short focus tree in the future, but there will be no nuclear embrace and participation in the Asian Cold War - because that already belongs to the latter part of the decade.

Finally, we are grateful for your persistence in playing this mod across the language barrier, and thank you for playing!

Thank you for the response, this mod is REALLY good...my reading level is not good enough to play with the Chinese version though :/ (I am an overseas Chinese). I think the reason why I found the mod pretty easy was that Long Yun's NPA was able to divert most divisions away from my front and we ended up with less casualties than the Japanese in the end. Even though it looks like you currently don't plan on adding nuclear weapons, I think that there could potentially be decisions to unlock the first prerequisite technology, since even some ragtag Russian warlords are able to develop them within the time frame of the mod.

Altogether, I'm very excited for potential post war focuses, and I hope your team has the best of luck with future updates and development.

中国万岁!!!!:steamhappy:
斫青客  [developer] 8 Dec, 2024 @ 7:03pm 
Originally posted by The Soviet Shark:
Originally posted by 斫青客:
Hello (mechanical translation used)
1. Different language versions do not affect the actual content of the mod, players can experience the same content;
2. In fact, many players think that the difficulty of our mod's war against Japan is quite high, and the decision not to have Japanese allies in Southeast Asia participate in the war was made out of our concern to control the difficulty of the battles;
3. There may or may not be a post-war short focus tree in the future, but there will be no nuclear embrace and participation in the Asian Cold War - because that already belongs to the latter part of the decade.

Finally, we are grateful for your persistence in playing this mod across the language barrier, and thank you for playing!

Thank you for the response, this mod is REALLY good...my reading level is not good enough to play with the Chinese version though :/ (I am an overseas Chinese). I think the reason why I found the mod pretty easy was that Long Yun's NPA was able to divert most divisions away from my front and we ended up with less casualties than the Japanese in the end. Even though it looks like you currently don't plan on adding nuclear weapons, I think that there could potentially be decisions to unlock the first prerequisite technology, since even some ragtag Russian warlords are able to develop them within the time frame of the mod.

Altogether, I'm very excited for potential post war focuses, and I hope your team has the best of luck with future updates and development.

中国万岁!!!!:steamhappy:
Continue my reply:
1. It's nice to see the NPA play its part in helping players relieve pressure on the battlefront, even though most of the time, players have reported that the NPA's role is more limited.(:steamfacepalm:)
2. We believe that if a nuclear weapon cannot be acquired in the actual game flow, then it makes little sense for it to correspond to an initial preparation mechanic. So we're either going to leave it at that, or we're going to make a complete set of mechanics for making nuclear weapons for players. But as said above - such planning is also something that can only be put into the latter decade of content. The content we originally planned for the IF line was to only make it to the establishment of a new China after defeating a powerful enemy.

Finally, have fun!:steamhappy:
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