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anyway to use mouse? half time im confusion in navigate....xD
Furthermore, I presume there is no problem with having a moon's orbital zone radius inside of a planet's orbital radius? For example, if "Planet" has a orbital radius of 10,000 km and "Moon" has a semimajor axis of 1,000 km from the barycenter of "Planet" and its own orbital zone radius of 250 km.
There is no issue with overlapping zones. You will be considered within the zone of the body you are nearest to.
As an aside, I presume there's some kind of culling/optimisation to hide proxies you are far away from which are small in angular size. Is there any way to change or disable this? I was trying to take a screenshot of the Galilean moons from Earth through a 'telescope' (read: camera), but I had to change the proxy size of the moons to much larger in order to get the object to render in, and then dropped the proxy size back down to normal; it seems to remain loaded in once it's been loaded once. Very minor issue, all things considered, but I enjoy such nerdy silliness.
https://images.steamusercontent.com/ugc/2920730820550462/2BF2458301ACC6CED98FD8632B6D9950237804C5/
Unfortunately ruined somewhat by the skybox, but hey ho.
1) In the zone editor, I don't see any setting that pertains to rings; I presume I just have to manually create a zone with the right geometry?
2) The rings are within a gravity well. Naturally I want players to be able to stop at and mine asteroids within the ring, without falling down while doing so. I figured the best way of doing this was to create a small orbiting body with a large orbital zone radius, to function as an anchor for the hopeful asteroid miners. Any issues with this approach?
3) Is there any way to adjust the size of asteroids generated, or change the density of asteroids generated within a zone?
1. I think you would need to set the zone options to disable asteroids within the zone and then set the ring options to have asteroids in the ring. Also, make sure that the orbit zone covers the rings. Asteroid will not appear in rings if you are outside of that planet's zone.
2. Asteroids within a planet's ring will only appear if you are within that planet's zone, so they will not appear if you are in a moon's zone instead.
3. Asteroid sizes cannot be changed. Overall density can be changed by changing the <ProceduralDensity> value in Sandbox.sbc. Default is 0.35, but I believe it can go up to 1.0.
3. Right, but that is a global setting that changes the density for all asteroid spawning zones. If it's not possible to change density per zone, that's unfortunate, but it is what it is.
Also, would you be willing to add a setting to toggle the ring particle effects on/off? Personally would rather not have them.