Space Engineers

Space Engineers

Real Solar Systems
 This topic has been pinned, so it's probably important
Echthros  [developer] 18 Oct, 2024 @ 9:08pm
Editing Config
ConfigSettings.xml
This config file contains general server/world settings.

Go to the save folder for the world and look for the ConfigSettings.xml inside of the Storage folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3351055036.sbm_RealSolarSystems\Config.xml).

Settings

<EditorAllowed> Default = true
If true, allows for the Editor to be opened via console command ("/TSE").

<DisableAsteroidsInProxySpace> Default = true
If true, procedural asteroids will not appear when you are in proxy space (i.e. not near any celestial body).

<EnablePlanetGPS> Default = true
If true, a GPS marker with the name of the celestial body will be created when you enter its zone.

<EnableOrbitLines> Default = true
If true, players can toggle showing the orbit lines of celestial bodies by pressing Alt+O.

<EnableGridRotationOnZoneTransition> Default = true
If true, grids will rotate when crossing in/out of a planet's surface zone, which will allow for those transitions to be more visually seamless. If false, the rotation will not be performed on transition, which is visually worse, but much more stable for subgrids.

NOTE: If you are encountering persistent issues with subgrids exploding when crossing between zones, you may want to set this to false.

<ForceRefreshEntZonesPeriod> Default = 180
Controls how frequently a forced entity zone refresh is executed. This refresh will recalculate what zone every single grid and player should be in based on its current position. This should reduce instances of players seeing the wrong lighting, planets, and GPS positions after getting into or out of a seat. By default, the refresh executes every 180 seconds (3 minutes). Set to 0 to disable the forced refresh.

Editor Controls Config
This section allow for changing the keybinds for the editor. Changing these keybinds will not affect the button icons in game (they are static images). This mod does not stop key presses from doing what they would normally do in-game or otherwise, so try to avoid assigning keys that will cause issues if pressed. Valid values include any defined in list: Keys List. Not all keyboards will have all of these keys.

<HierarchyNavUp> Default = Insert
Move up the hierarchy list on the left.

<HierarchyNavDown> Default = Delete
Move down the hierarchy list on the left.

<ParamsNavUp> Default = PageUp
Move up the params list on the right.

<ParamsNavDown> Default = PageDown
Move down the params list on the right.

<ValueIncrement> Default = OemCloseBrackets
Increase the currently highlighted value on the params list. Also selects "Cancel" on popups.

<ValueDecrement> Default = OemOpenBrackets
Decrease the currently highlighted value on the params list. Also selects "Confirm" on popups.

<Confirm> Default = Home
Selects the currently highlights button on the params list.

<Back> Default = End
Backs out of the current menu.

Config.xml
This config file stores all of the solar system info (planets, orbits, etc.). Changes can be made to the world offline (without entering the game and using the Editor) by setting <OverrideFromConfig> to true and making the desired changes.

Go to the save folder for the world and look for the Config.xml inside of the Storage folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3351055036.sbm_RealSolarSystems\Config.xml).

General Settings

<OverrideFromConfig> Default = false
When true, the world will read from the Config.xml file to load the solar system instead of from the info stored in the Sandbox.sbc. This can used to make changes to the world offline. Will be set back to false on the next save.

Voxel Planet Spawn
These controls set the min and max distance that voxel planets (the true planet, not the proxy) can spawn from the center position. These should generally only be changed if you are having precision issues because the planets are too far from the origin. Changing these values will not force existing planets to be re-created.

<VoxelPlanetSpawnCenter> Default = (0,0,0)
Center position for planet spawn zone. Should generally be left as (0,0,0) unless you want to spawn planets at a specific point away from the origin.

<VoxelPlanetSpawnRangeMin> Default = 900000
Cannot be less than 10000. Value is in km.

<VoxelPlanetSpawnRangeMax> Default = 9000000
Cannot be less than Min. Value is in km.

Solar Systems

These values define the hierarchy and placement of all solar systems. You can look at or edit these values directly, but it's generally easier to edit them through the in-game editor.
Last edited by Echthros; 6 Jan @ 4:32pm