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There are also many buildings that you can't sit in, if you need I can look them up.
I am however puzzled by your "three big tanks" not being able to enter the center. Please clarify
I am pretty sure, that the "three big tanks" he was talking about are the 3 silos on the middle of the map, next to the Charlie Zone, on the other side of the main road/highway. It would be super cool if you could swap them for enterable Silo. Especially that the current is not only non-enterable, but also doesnt break LOS, like there werent any silos.
Anyway, nice job. Map for me feels super natural somehow, idk, something I rarely feel with maps in warno.
AI seems to work fine for me personally, and even if they're "borked", so to speak, I don't know if there is anything on my end that I can do to fix it. There is very little documentation available in regards to map making.
I'll see what I can do about those Silo's though. Thx for the feedback :)
I’d suggest reducing the point income from the middle zones to 2 or 3, with 3 being the absolute max in my opinion.
Additionally, around 80% of the matches were won by the player on the side of the map without the lake. This is likely due to the easier attack path toward the 5-point income zone, as they have buildings on their side that are easy to occupy, while the player on the lake side is partially blocked by the forest, limiting their vision and ability to stop the capture.
A potential solution would be to swap the buildings and small forest, giving the defender a better chance to control the buildings, which act as strongholds.
Lastly, I’d suggest adding another zone—something not too critical, but enough to break the entrenched WW1-style stalemate. Perhaps a 1-point income zone at the apartment blocks would give them more purpose beyond just recon and ATGM spots.
It's the middle of the night, so I probably explained this poorly, but feel free to hit me up on Discord (patriotic_acc), and I can explain things more clearly and help make the map better balanced.
Brilliant feedback, thank you so much. <3
I was already thinking about a stalemate breaker on both sides and redesigning the center, I didn't consider your other points in regards to the two center points. I'll definitaly look into that and make some adjustments for this weekend's patch.
I will drop more feedback (especially balance one) once I can get my guys to play some battles.
Anyway, nice update.
Huh, that's the first time I hear of that.
Any possibility in providing me a video of that?
And update: It's not about enemy deploy zone, but just deploy zone on the lake side.
Edit: I've rolled out a small hotfix that *should* fix this issue.