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Sandbox_KO = {
Sandbox_Injuries = "현실적인 부상 치유",
Sandbox_Injuries.DynamicEffectsEnabled = "동적 치유",
Sandbox_Injuries.Fracture = "골절",
Sandbox_Injuries.FractureInitialMultiplier = "골절: 초기 지속 시간", Sandbox_Injuries.FractureLimitMultiplier = "골절: 최대 지속 시간", Sandbox_Injuries.SplintInefficiencyMultiplier = "골절: 부목 비효율 배수", Sandbox_Injuries.ComfreyDurationMultiplier = "골절: 나래지치 습포제 지속 시간 배수", Sandbox_Injuries.Burn = "화상",
Sandbox_Injuries.BurnInitialMultiplier = "화상: 초기 지속 시간", Sandbox_Injuries.BurnLimitMultiplier = "화상: 최대 지속 시간",
Sandbox_Injuries.Scratch = "긁힘",
Sandbox_Injuries.ScratchInitialMultiplier = "긁힘: 초기 지속 시간", Sandbox_Injuries.ScratchLimitMultiplier = "긁힘: 최대 지속 시간",
Sandbox_Injuries.Cut = "찢어짐",
Sandbox_Injuries.CutInitialMultiplier = "찢어짐: 초기 지속 시간", Sandbox_Injuries.CutLimitMultiplier = "찢어짐: 최대 지속 시간",
Sandbox_Injuries.Bite = "물림",
Sandbox_Injuries.BiteInitialMultiplier = "물림: 초기 지속 시간", Sandbox_Injuries.BiteLimitMultiplier = "물림: 최대 지속 시간", Sandbox_Injuries.DynamicEffectsEnabled_tooltip = "캐릭터의 상태에 따라 치유 속도가 달라집니다.",
Sandbox_Injuries.FractureInitialMultiplier_tooltip = "골절의 초기 치유 시간을 설정합니다. (예: 2 = 두 배로 길어짐)",
Sandbox_Injuries.FractureLimitMultiplier_tooltip = "골절의 최대 치유 시간을 설정합니다. (예: 1.5 = 초기 지속 시간 * 1.5)",
Sandbox_Injuries.SplintInefficiencyMultiplier_tooltip = "부목의 효과를 줄입니다. (응급처치 기술 수준이 높을수록 더욱 눈에 띔).",
Sandbox_Injuries.ComfreyDurationMultiplier_tooltip = "나래지치 습포제의 지속 시간을 증가시킵니다.",
Sandbox_Injuries.BurnInitialMultiplier_tooltip = "화상의 초기 치유 시간을 설정합니다.", Sandbox_Injuries.BurnLimitMultiplier_tooltip = "화상의 최대 치유 시간을 설정합니다.", Sandbox_Injuries.ScratchInitialMultiplier_tooltip = "긁힘의 초기 치유 시간을 설정합니다.", Sandbox_Injuries.ScratchLimitMultiplier_tooltip = "긁힘의 최대 치유 시간을 설정합니다.", Sandbox_Injuries.CutInitialMultiplier_tooltip = "찢어짐의 초기 치유 시간을 설정합니다.", Sandbox_Injuries.CutLimitMultiplier_tooltip = "찢어짐의 최대 치유 시간을 설정합니다.", Sandbox_Injuries.BiteInitialMultiplier_tooltip = "물림의 초기 치유 시간을 설정합니다.", Sandbox_Injuries.BiteLimitMultiplier_tooltip = "물림의 최대 치유 시간을 설정합니다."
}
Sandbox_TR = {
Sandbox_Injuries = "Gerçekçi Yara İyileşmesi",
Sandbox_Injuries.DynamicEffectsEnabled = "Dinamik İyileşme",
Sandbox_Injuries.Fracture = "Kırıklar",
Sandbox_Injuries.FractureInitialMultiplier = "Kırıklar: Başlangıç Süresi",
Sandbox_Injuries.FractureLimitMultiplier = "Kırıklar: Maksimum Süre",
Sandbox_Injuries.SplintInefficiencyMultiplier = "Kırıklar: Atel Verimsizliği Çarpanı",
Sandbox_Injuries.ComfreyDurationMultiplier = "Kırıklar: Karakafes Merhemi Süre Çarpanı",
Sandbox_Injuries.Burn = "Yanıklar",
Sandbox_Injuries.BurnInitialMultiplier = "Yanıklar: Başlangıç Süresi",
Sandbox_Injuries.BurnLimitMultiplier = "Yanıklar: Maximum Duration",
Sandbox_Injuries.Scratch = "Sıyrıklar",
Sandbox_Injuries.ScratchInitialMultiplier = "Sıyrıklar: Başlangıç Süresi",
Sandbox_Injuries.ScratchLimitMultiplier = "Sıyrıklar: Maksimum Süre",
Sandbox_Injuries.Cut = "Kesikler",
Sandbox_Injuries.CutInitialMultiplier = "Kesikler: Başlangıç Süresi",
Sandbox_Injuries.CutLimitMultiplier = "Kesikler: Maksimum Süre",
Sandbox_Injuries.Bite = "Isırıklar",
Sandbox_Injuries.BiteInitialMultiplier = "Isırıklar: Başlangıç Süresi",
Sandbox_Injuries.BiteLimitMultiplier = "Isırıklar: Maksimum Süre",
Sandbox_Injuries.DynamicEffectsEnabled_tooltip = "İyileşme hızı karakterin durumuna bağlı olarak değişecektir.",
Sandbox_Injuries.FractureInitialMultiplier_tooltip = "Kırıklar için başlangıç iyileşme süresini ayarlar (örneğin, 2 = iki katı süre).",
Sandbox_Injuries.FractureLimitMultiplier_tooltip = "Kırıklar için maksimum olası iyileşme süresini ayarlar (örneğin, 1.5 = başlangıç süresi * 1.5).",
Sandbox_Injuries.SplintInefficiencyMultiplier_tooltip = "Alçının verimliliğini azaltır (ilk yardım becerisi yüksek olduğunda daha belirgindir).",
Sandbox_Injuries.ComfreyDurationMultiplier_tooltip = "Karakafes merheminin süresini artırır.",
Sandbox_Injuries.BurnInitialMultiplier_tooltip = "Yanıklar için başlangıç iyileşme süresini ayarlar.",
Sandbox_Injuries.BurnLimitMultiplier_tooltip = "Yanıklar için maksimum olası iyileşme süresini ayarlar.",
Sandbox_Injuries.ScratchInitialMultiplier_tooltip = "Sıyrıklar için başlangıç iyileşme süresini ayarlar.",
Sandbox_Injuries.ScratchLimitMultiplier_tooltip = "Sıyrıklar için maksimum olası iyileşme süresini ayarlar.",
Sandbox_Injuries.CutInitialMultiplier_tooltip = "Kesikler için başlangıç iyileşme süresini ayarlar.",
Sandbox_Injuries.CutLimitMultiplier_tooltip = "Kesikler için maksimum olası iyileşme süresini ayarlar.",
Sandbox_Injuries.BiteInitialMultiplier_tooltip = "Isırıklar için başlangıç iyileşme süresini ayarlar.",
Sandbox_Injuries.BiteLimitMultiplier_tooltip = "Isırıklar için maksimum olası iyileşme süresini ayarlar."
}
Sandbox_PL = {
Sandbox_Injuries = "Realistyczna Regeneracja Obrażeń",
Sandbox_Injuries.DynamicEffectsEnabled = "Dynamiczna Regeneracja",
Sandbox_Injuries.Fracture = "Złamania",
Sandbox_Injuries.FractureInitialMultiplier = "Złamania: Pierwotny Czas trwania",
Sandbox_Injuries.FractureLimitMultiplier = "Złamania: Maksymalny Czas trwania",
Sandbox_Injuries.SplintInefficiencyMultiplier = "Złamania: Mnożnik Nieskuteczności Szyny Usztywniającej",
Sandbox_Injuries.ComfreyDurationMultiplier = "Złamania: Mnożnik Czasu Działania Okładu z Żywokostu",
Sandbox_Injuries.Burn = "Oparzenia",
Sandbox_Injuries.BurnInitialMultiplier = "Oparzenia: Pierwotny Czas Trwania",
Sandbox_Injuries.BurnLimitMultiplier = "Oparzenia: Maksymalny Czas Trwania",
Sandbox_Injuries.Scratch = "Zadrapania",
Sandbox_Injuries.ScratchInitialMultiplier = "Zadrapania: Pierwotny Czas Trwania",
Sandbox_Injuries.ScratchLimitMultiplier = "Zadrapania: Maksymalny Czas Trwania",
Sandbox_Injuries.Cut = "Zranienia",
Sandbox_Injuries.CutInitialMultiplier = "Zranienia: Pierwotny Czas Trwania",
Sandbox_Injuries.CutLimitMultiplier = "Zranienia: Maksymalny Czas Trwania",
Sandbox_Injuries.Bite = "Ugryzienia",
Sandbox_Injuries.BiteInitialMultiplier = "Ugryzienia: Pierwotny Czas trwania",
Sandbox_Injuries.BiteLimitMultiplier = "Ugryzienia: Maksymalny Czas trwania",
Sandbox_Injuries.DynamicEffectsEnabled_tooltip = "Prędkość regeneracji będzie zależała od zdrowia postaci.",
Sandbox_Injuries.FractureInitialMultiplier_tooltip = "Wyznacza pierwotny czas regeneracji złamań (np., 2 = dwa razy dłuższy).",
Sandbox_Injuries.FractureLimitMultiplier_tooltip = "Wyznacza maksymalny czas regeneracji złamań (np., 1.5 = pierwotny czas trwania * 1.5).",
Sandbox_Injuries.SplintInefficiencyMultiplier_tooltip = "Obniża efektywność szyn usztywniających (bardziej zauważalne przy większym poziomie umiejętności Pierwsza Pomoc).",
Sandbox_Injuries.ComfreyDurationMultiplier_tooltip = "Zwiększa czas działania okładu z żywokostu.",
Sandbox_Injuries.BurnInitialMultiplier_tooltip = "Wyznacza pierwotny czas regeneracji oparzeń.",
Sandbox_Injuries.BurnLimitMultiplier_tooltip = "Wyznacza maksymalny czas regeneracji oparzeń.",
Sandbox_Injuries.ScratchInitialMultiplier_tooltip = "Wyznacza pierwotny czas regeneracji zadrapań.",
Sandbox_Injuries.ScratchLimitMultiplier_tooltip = "Wyznacza maksymalny czas regeneracji zadrapań.",
Sandbox_Injuries.CutInitialMultiplier_tooltip = "Wyznacza pierwotny czas regeneracji zranień.",
Sandbox_Injuries.CutLimitMultiplier_tooltip = "Wyznacza maksymalny czas regeneracji zranień.",
Sandbox_Injuries.BiteInitialMultiplier_tooltip = "Wyznacza pierwotny czas regeneracji ugryzień.",
Sandbox_Injuries.BiteLimitMultiplier_tooltip = "Wyznacza maksymalny czas regeneracji ugryzień."
}
Polish translation by Wiktorius was first, so I will add it
Sandbox_PT = {
Sandbox_Injuries = "Cura Realista de Ferimentos",
Sandbox_Injuries.DynamicEffectsEnabled = "Cura Dinâmica",
Sandbox_Injuries.Fracture = "Fraturas",
Sandbox_Injuries.FractureInitialMultiplier = "Fraturas: Duração Inicial",
Sandbox_Injuries.FractureLimitMultiplier = "Fraturas: Duração Máxima",
Sandbox_Injuries.SplintInefficiencyMultiplier = "Fraturas: Multiplicador de Ineficiência da Tala",
Sandbox_Injuries.ComfreyDurationMultiplier = "Fraturas: Multiplicador de Duração do Cataplasma de Confrei",
Sandbox_Injuries.Burn = "Queimaduras",
Sandbox_Injuries.BurnInitialMultiplier = "Queimaduras: Duração Inicial",
Sandbox_Injuries.BurnLimitMultiplier = "Queimaduras: Duração Máxima",
Sandbox_Injuries.Scratch = "Arranhões",
Sandbox_Injuries.ScratchInitialMultiplier = "Arranhões: Duração Inicial",
Sandbox_Injuries.ScratchLimitMultiplier = "Arranhões: Duração Máxima",
Sandbox_Injuries.Cut = "Lacerações",
Sandbox_Injuries.CutInitialMultiplier = "Lacerações: Duração Inicial",
Sandbox_Injuries.CutLimitMultiplier = "Lacerações: Duração Máxima",
Sandbox_Injuries.Bite = "Mordidas",
Sandbox_Injuries.BiteInitialMultiplier = "Mordidas: Duração Inicial",
Sandbox_Injuries.BiteLimitMultiplier = "Mordidas: Duração Máxima",
Sandbox_Injuries.DynamicEffectsEnabled_tooltip = "A velocidade de cura mudará dependendo da condição do personagem.",
Sandbox_Injuries.FractureInitialMultiplier_tooltip = "Define o tempo inicial de cura para fraturas (ex.: 2 = duas vezes mais longo).",
Sandbox_Injuries.FractureLimitMultiplier_tooltip = "Define o tempo máximo de cura para fraturas (ex.: 1,5 = duração inicial * 1,5).",
Sandbox_Injuries.SplintInefficiencyMultiplier_tooltip = "Reduz a efetividade das talas (mais perceptível com maior habilidade em Primeiros Socorros).",
Sandbox_Injuries.ComfreyDurationMultiplier_tooltip = "Aumenta a duração do cataplasma de confrei.",
Sandbox_Injuries.BurnInitialMultiplier_tooltip = "Define o tempo inicial de cura para queimaduras.",
Sandbox_Injuries.BurnLimitMultiplier_tooltip = "Define o tempo máximo de cura para queimaduras.",
Sandbox_Injuries.ScratchInitialMultiplier_tooltip = "Define o tempo inicial de cura para arranhões.",
Sandbox_Injuries.ScratchLimitMultiplier_tooltip = "Define o tempo máximo de cura para arranhões.",
Sandbox_Injuries.CutInitialMultiplier_tooltip = "Define o tempo inicial de cura para lacerações.",
Sandbox_Injuries.CutLimitMultiplier_tooltip = "Define o tempo máximo de cura para lacerações.",
Sandbox_Injuries.BiteInitialMultiplier_tooltip = "Define o tempo inicial de cura para mordidas.",
Sandbox_Injuries.BiteLimitMultiplier_tooltip = "Define o tempo máximo de cura para mordidas."
}
Sandbox_IT = {
Sandbox_Injuries = "Guarigione realistica delle ferite",
Sandbox_Injuries.DynamicEffectsEnabled = "Guarigione dinamica",
Sandbox_Injuries.Fracture = "Fratture",
Sandbox_Injuries.FractureInitialMultiplier = "Fratture: Durata iniziale",
Sandbox_Injuries.FractureLimitMultiplier = "Fratture: Durata massima",
Sandbox_Injuries.SplintInefficiencyMultiplier = "Fratture: Moltiplicatore di inefficacia del tutore",
Sandbox_Injuries.ComfreyDurationMultiplier = "Fratture: Moltiplicatore di durata dell'impacco di consolida",
Sandbox_Injuries.Burn = "Ustioni",
Sandbox_Injuries.BurnInitialMultiplier = "Ustioni: Durata iniziale",
Sandbox_Injuries.BurnLimitMultiplier = "Ustioni: Durata massima",
Sandbox_Injuries.Scratch = "Graffi",
Sandbox_Injuries.ScratchInitialMultiplier = "Graffi: Durata iniziale",
Sandbox_Injuries.ScratchLimitMultiplier = "Graffi: Durata massima",
Sandbox_Injuries.Cut = "Lacerazioni",
Sandbox_Injuries.CutInitialMultiplier = "Lacerazioni: Durata iniziale",
Sandbox_Injuries.CutLimitMultiplier = "Lacerazioni: Durata massima",
Sandbox_Injuries.Bite = "Morsi",
Sandbox_Injuries.BiteInitialMultiplier = "Morsi: Durata iniziale",
Sandbox_Injuries.BiteLimitMultiplier = "Morsi: Durata massima",
Sandbox_Injuries.DynamicEffectsEnabled_tooltip = "La velocità di guarigione cambierà a seconda delle condizioni del personaggio.",
Sandbox_Injuries.FractureInitialMultiplier_tooltip = "Imposta il tempo di guarigione iniziale per le fratture (es. 2 = il doppio del tempo).",
Sandbox_Injuries.FractureLimitMultiplier_tooltip = "Imposta il tempo massimo possibile di guarigione per le fratture (es. 1.5 = durata iniziale * 1.5).",
Sandbox_Injuries.SplintInefficiencyMultiplier_tooltip = "Riduce l'efficacia dei tutori (più evidente con abilità di Primo Soccorso più alta).",
Sandbox_Injuries.ComfreyDurationMultiplier_tooltip = "Aumenta la durata dell'impacco di consolida.",
Sandbox_Injuries.BurnInitialMultiplier_tooltip = "Imposta il tempo di guarigione iniziale per le ustioni.",
Sandbox_Injuries.BurnLimitMultiplier_tooltip = "Imposta il tempo massimo possibile di guarigione per le ustioni.",
Sandbox_Injuries.ScratchInitialMultiplier_tooltip = "Imposta il tempo di guarigione iniziale per i graffi.",
Sandbox_Injuries.ScratchLimitMultiplier_tooltip = "Imposta il tempo massimo possibile di guarigione per i graffi.",
Sandbox_Injuries.CutInitialMultiplier_tooltip = "Imposta il tempo di guarigione iniziale per le lacerazioni.",
Sandbox_Injuries.CutLimitMultiplier_tooltip = "Imposta il tempo massimo possibile di guarigione per le lacerazioni.",
Sandbox_Injuries.BiteInitialMultiplier_tooltip = "Imposta il tempo di guarigione iniziale per i morsi.",
Sandbox_Injuries.BiteLimitMultiplier_tooltip = "Imposta il tempo massimo possibile di guarigione per i morsi."
}
Sandbox_ES = {
Sandbox_Injuries = "Curación Realista de Lesiones",
Sandbox_Injuries.DynamicEffectsEnabled = "Curación Dinámica",
Sandbox_Injuries.Fracture = "Fracturas",
Sandbox_Injuries.FractureInitialMultiplier = "Fracturas: Duración Inicial", Sandbox_Injuries.FractureLimitMultiplier = "Fracturas: Duración Máxima", Sandbox_Injuries.SplintInefficiencyMultiplier = "Fracturas: Multiplicador de Ineficiencia de la Férula",
Sandbox_Injuries.ComfreyDurationMultiplier = "Fracturas: Multiplicador de Duración del Cataplasma de Consuelda",
Sandbox_Injuries.Burn = "Quemaduras",
Sandbox_Injuries.BurnInitialMultiplier = "Quemaduras: Duración Inicial", Sandbox_Injuries.BurnLimitMultiplier = "Quemaduras: Duración Máxima", Sandbox_Injuries.Scratch = "Arañazos",
Sandbox_Injuries.ScratchInitialMultiplier = "Arañazos: Duración Inicial", Sandbox_Injuries.ScratchLimitMultiplier = "Arañazos: Duración Máxima",
Sandbox_Injuries.Cut = "Cortes",
Sandbox_Injuries.CutInitialMultiplier = "Cortes: Duración Inicial", Sandbox_Injuries.CutLimitMultiplier = "Cortes: Duración Máxima",
Sandbox_Injuries.Bite = "Mordeduras",
Sandbox_Injuries.BiteInitialMultiplier = "Mordeduras: Duración Inicial", Sandbox_Injuries.BiteLimitMultiplier = "Mordeduras: Duración Máxima",
Sandbox_Injuries.DynamicEffectsEnabled_tooltip = "La velocidad de curación cambiará según la condición del personaje.",
Sandbox_Injuries.FractureInitialMultiplier_tooltip = "Establece el tiempo inicial de curación para fracturas (por ejemplo, 2 = el doble de tiempo).", Sandbox_Injuries.FractureLimitMultiplier_tooltip = "Establece el tiempo máximo posible de curación para fracturas (por ejemplo, 1.5 = duración inicial * 1.5).", Sandbox_Injuries.SplintInefficiencyMultiplier_tooltip = "Reduce la efectividad de las férulas (más notable con mayor habilidad en primeros auxilios).", Sandbox_Injuries.ComfreyDurationMultiplier_tooltip = "Aumenta la duración del cataplasma de consuelda.",
Sandbox_Injuries.BurnInitialMultiplier_tooltip = "Establece el tiempo inicial de curación para quemaduras.",
Sandbox_Injuries.BurnLimitMultiplier_tooltip = "Establece el tiempo máximo posible de curación para quemaduras.",
Sandbox_Injuries.ScratchInitialMultiplier_tooltip = "Establece el tiempo inicial de curación para arañazos.",
Sandbox_Injuries.ScratchLimitMultiplier_tooltip = "Establece el tiempo máximo posible de curación para arañazos.",
Sandbox_Injuries.CutInitialMultiplier_tooltip = "Establece el tiempo inicial de curación para cortes.",
Sandbox_Injuries.CutLimitMultiplier_tooltip = "Establece el tiempo máximo posible de curación para cortes.",
Sandbox_Injuries.BiteInitialMultiplier_tooltip = "Establece el tiempo inicial de curación para mordeduras.",
Sandbox_Injuries.BiteLimitMultiplier_tooltip = "Establece el tiempo máximo posible de curación para mordeduras."
}
Sandbox_FR = {
Sandbox_Injuries = "Soins Réalistes des Blessures",
Sandbox_Injuries.DynamicEffectsEnabled = "Cicatrisation Dynamique",
Sandbox_Injuries.Fracture = "Fractures",
Sandbox_Injuries.FractureInitialMultiplier = "Fractures : Durée Initiale", Sandbox_Injuries.FractureLimitMultiplier = "Fractures : Durée Maximale", Sandbox_Injuries.SplintInefficiencyMultiplier = "Fractures : Multiplicateur d'Inefficacité des Attelles",
Sandbox_Injuries.ComfreyDurationMultiplier = "Fractures : Multiplicateur de Durée des Cataplasmes de Consoude",
Sandbox_Injuries.Burn = "Brûlures",
Sandbox_Injuries.BurnInitialMultiplier = "Brûlures : Durée Initiale", Sandbox_Injuries.BurnLimitMultiplier = "Brûlures : Durée Maximale", Sandbox_Injuries.Scratch = "Égratignures",
Sandbox_Injuries.ScratchInitialMultiplier = "Égratignures : Durée Initiale", Sandbox_Injuries.ScratchLimitMultiplier = "Égratignures : Durée Maximale",
Sandbox_Injuries.Cut = "Coupures",
Sandbox_Injuries.CutInitialMultiplier = "Coupures : Durée Initiale", Sandbox_Injuries.CutLimitMultiplier = "Coupures : Durée Maximale",
Sandbox_Injuries.Bite = "Morsures",
Sandbox_Injuries.BiteInitialMultiplier = "Morsures : Durée Initiale", Sandbox_Injuries.BiteLimitMultiplier = "Morsures : Durée Maximale",
Sandbox_Injuries.DynamicEffectsEnabled_tooltip = "La vitesse de cicatrisation variera en fonction de l’état du personnage.",
Sandbox_Injuries.FractureInitialMultiplier_tooltip = "Définit le temps de cicatrisation initial pour les fractures (par exemple, 2 = deux fois plus de temps).", Sandbox_Injuries.FractureLimitMultiplier_tooltip = "Définit le temps maximal de cicatrisation possible pour les fractures (par exemple, 1,5 = durée initiale * 1,5).", Sandbox_Injuries.SplintInefficiencyMultiplier_tooltip = "Réduit l’efficacité des attelles (plus notable avec une meilleure compétence en premiers secours).", Sandbox_Injuries.ComfreyDurationMultiplier_tooltip = "Augmente la durée des cataplasmes de consoude.",
Sandbox_Injuries.BurnInitialMultiplier_tooltip = "Définit le temps de cicatrisation initial pour les brûlures.",
Sandbox_Injuries.BurnLimitMultiplier_tooltip = "Définit le temps maximal de cicatrisation possible pour les brûlures.",
Sandbox_Injuries.ScratchInitialMultiplier_tooltip = "Définit le temps de cicatrisation initial pour les égratignures.",
Sandbox_Injuries.ScratchLimitMultiplier_tooltip = "Définit le temps maximal de cicatrisation possible pour les égratignures.",
Sandbox_Injuries.CutInitialMultiplier_tooltip = "Définit le temps de cicatrisation initial pour les coupures.",
Sandbox_Injuries.CutLimitMultiplier_tooltip = "Définit le temps maximal de cicatrisation possible pour les coupures.",
Sandbox_Injuries.BiteInitialMultiplier_tooltip = "Définit le temps de cicatrisation initial pour les morsures.",
Sandbox_Injuries.BiteLimitMultiplier_tooltip = "Définit le temps maximal de cicatrisation possible pour les morsures."
}