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Limit multiplier: Some conditions negatively affect the healing rate. Limit multiplier sets how much the injury can "roll back in healing". For example, a fracture heals in 7 days. If you do not maintain a positive condition, then with a multiplier of 1 the maximum healing time will be 7 days, with a multiplier of 2: the injury can "roll back" in healing up to 14 days, and so on.
You also need to consider dynamic influence. If you enable dynamic influence, even if you set the healing time to minimum, it can still take a significant amount of time if you have bad healing conditions.
About deep wounds: the deep wound tracking system works differently from other types of wounds. It tracks the wound only when it is open. If the wound is stitched, it disappears, and instead it gets the "Stitched" status. For this reason, I disabled the influence on the deep wound
For dynamic influence... if they keep their bandages on and clean the wounds, this shouldn't slow down their healing, right? I like that challenge if so.