tModLoader
Evil Biome Summoner Extension
Balancing
Yo, let's gonna make this a place where we can discuss the balancing of the items :) just let me know if something is too strong or weak
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Показване на 1-7 от 7 коментара
The Eater of Worlds summon and the Destroyer one fly too slowly. They should get faster with each additional segment added to them
the summons bug out if they go too fast, I tried fixing it but I just accepted my bad code

maybe I'll revisit it, if I do more summons but I hate making sprites/textures so I don't really wanna do more lol
can't argue with that. the BoC was more reliable for speedy enemies like QB and Skeletron
also you can theoretically obtain the eater/crimera minions very early. I got lucky in this run and got one from my first shadow orb before beating any bosses. They mutilate everything, since they aggro and spit through walls. great for the jungle, but i wonder if it's overtuned or if it's just me
Първоначално публикувано от Galvator:
also you can theoretically obtain the eater/crimera minions very early. I got lucky in this run and got one from my first shadow orb before beating any bosses. They mutilate everything, since they aggro and spit through walls. great for the jungle, but i wonder if it's overtuned or if it's just me

I tried so keep the dps with similar summons on that stage the same but yeah maybe flying through walls is a really good feature in early game
I don't know if this was stated already but I would make the Shadow and Crimson armor sets have the same stats, Shadows 12% would generally be worse then Crimsons 15%. 2% can make all the difference or alternatively if you wanted them to have different niches keep the stats but make the cursed flame debuff last longer.
Crimson is a more difficult biome, so the stat differences make sense.
Shadow is more of a speed armor while Crimson armor's a pseudo tank with fast regen.
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Показване на 1-7 от 7 коментара
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