Arma 3
CV-22 Osprey
King Kuzco 13 Nov, 2024 @ 2:57am
User reskins
Hello,

The MilSim group I'm with would love to use this CV-22, but we'd like to use our own reskins.

Seeing as you have protected your work by corrupting the PBO - which is 100% fair obviously - I'm needing to get a little creative to accomplish this.
Normally for a reskin a reference to the regular vehicle classname is enough, but in some cases like this one it isn't.

I had a few questions regarding this:

If the texture files are the same as DEGA, could we perhaps get the classname of the base vehicle that the CV-22 is built off' so we can reference "SADO_CV22" to that to make things work?

If the hiddenSelections (or hiddenSelectionTextures) are anything other than simply (example) "tex1","tex2", could we perhaps get the order in which the textures are called?

If the texture files are not the same as DEGA, would there be any way to get the .paa files to retexture those to our specific squadron?

Obviously all credit for the vehicle would still go to you and there will be no modifications besides the textures.

We'd love to hear from you!

Thanks and have a nice day
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Showing 1-3 of 3 comments
altar_of_needles  [developer] 15 Nov, 2024 @ 11:35am 
Sure thing. I can provide the PAAs to you, join the SADO discord and DM me about it. You should be able to see the config inheritance in config viewer in-game. SADO_CV22 inherits from VTOL_Base_F. There isn't actually a hiddenSelections or hiddenSelectionsTextures entry explicitly in the config. Its all mapped in the model. Do I need to add those for you to be able to apply your textures or are you able to do without?
King Kuzco 15 Nov, 2024 @ 1:27pm 
Great! If there aren't any changes in the hiddenSelections and hiddenSelectionsTextures then I should be fine to fix those myself.
Do you have an invite link for me so that I can join that discord server? Thanks!
altar_of_needles  [developer] 18 Nov, 2024 @ 8:12am 
There is a link to the server in the mod description
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Showing 1-3 of 3 comments
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