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Mods loaded;
Simple Clock (v.1)
Asteroid Refinery (v.2)
Health Redistribution (v.1)
Siege Range Increase (v.1)
The Brotherhood of Nod (v.1 (0.01))
Warlike Aliens (v.1)
Previous Route in Red (v.1)
Quest info for building tooltips (v.2)
Randomize Colony Names (v.2)
Terraforming Orbitals Changes (v.1)
Time Victory Disabled (v.1)
Tougher Ships (v.3)
Colourful Tech Webs (v.9)
Player Colour for Units (v.3)
Deamonic Union (v.7)
Empowered Wonders (v.4)
Flexible Start Location (v.1)
HEalthy Citizens (v.2)
Larger AI Armies (v.1)
Enhanced Aliens (v.2)
Enhanced Promotions (v.1) <--- Your mod here
JFD's The Iron Pact (v.1)
Game Difficulty
Apollo
Game speed
Quick
Game options
Allow Veterancy Saving (Maybe this is one of my problems, will try later)
Allow Virtue Differal (This has never worked for me, will turn it off later)
Frenzied Aliens
New Random Seed
Map Size
Massive
Moniter stuff
res; 1920x1080, 60Hz
Fullscreen
AA: Off
VSync: On
Threaded Rendering: On
Anything I missed, let me know.
Any thoughts?
thanks for the very detailed bug report, much appreciated. I'm currently gathering data and comparing results. Based on what data I've gotten - I'm browsing other mods / sites for 'em too - I've come to the preliminary realization, that it happens vastly more often for players using Full Screen than those who play in window mode. It's preliminary, because I have not all that much data to go on, and more players play full screen, so it's not too reliable data.
Having tested both windowed and full screen myself, I've gotten these results, which do appear indicative:
Window Style / Number of tries / Bugged On Start / % / Bugged on Reload / %
Windowed / 40 / 1 / 2.5% / 0 / 0%
Full Screen / 40 / 19 / 47.5% / 12 / 30%
Yes, that was a pain to test out (and doesn't count foreign reports so far. I've found a single other reported windowed mode unit-panel corruption so far).
I ran some monitors on system stats while running these tests, which fairly conclusively show that CivBE uses quite a bit multithreading (as a matter of fact, it can cap out all the 6 CPU cores it can see while loading the game). Randomly occuring events that have the same input usually indicate a resource affected issue. This in combination with it only happening when adding Unit promotion mods and with vastly different percentages when in different screen modes leads me to a single most probable place to look at:
Concurrent processing of the UnitPromotion Table from the mod and the preparatory calculation for the unit info bar.
Full Screen and Windowed would have different computational requirements (and significantly different prerequisites in terms of libraries and available resources), explaining the large observed difference between the two.
I'll see what I can do about it (maybe rebuild the unit info panel from scratch, though that would be a pain). One thing I'd considered was postponing loading the promotion tables. The problem with that is that it would likely to cause significant problems with Savegame consistency (probably lead to crashes on all reloads).
Aargh! Sid Fix this! ;(
Anyway,
Cheers and thanks again for the report,
Bosparan
The mods I have:
Aliens - Unlimited XP (v1)
Simple Clock (v1)
Trade Route Duration - 80 (v1)
Stronger Explorers (v1)
Colorful Tech Web (v6)
Free Road and Magrail (v1)
Previous Route in Red (v1)
BeBa - Beyond Balance (v1)
Player Color for Units (v3)
InfoAddict (v3)
Randomize Colony Names (v2)
Enhanced Loadout (v6)
More Information - BE (v2)
Visually Distinct Terrains - Arid (v2)
Visually Distinct Terrains - Fungal (v1)
UI Notification for Units Nearing Death in Miasma (v1)
Higher Contrast Sponsor Colors (v1)
Fast Turn Options (v2)
Enhanced Promotions (v1)
Euphotic Stimulator (v1)
Aggressive Wildlife - A Hostile Planet (v5)
Alien Strains (v2)
SiegeRange Plus (v2)
Units Explorer Affinity Upgrades (v1)
Map Revealing Tech (v1)
Better Numbers (v3)
Plus various extra Sponsors but I wasn't sure if that was necessary?
My saved game is:
Map Type: Terran
Map Size: Massive
Difficulty: Mercury
Game Pace: Marathon
My video settings:
Resolution: 1680x1050 Windowed
If there's anything else you need please let me know and I hope this helps.
I'm currently working on a community fix for this (if it's feasible at all), but I'm just not yet there and every bit of data helps. I've got a database set up for this and gathering reports, which is giving me some data on occurrence distribution, which I then compare with the data from a friend of mine (who works in large scale, end user, computer hardware retail, and thus has the data on the average game rig). The final result then helps me in designing tests (which, alas, so far have been mostly disappointing).