Counter-Strike 2

Counter-Strike 2

log
RevRighteous 12 Jan, 2015 @ 4:40pm
Some MOAR feedback!
First off, I love the look/color pallete/setting of this map; the red clay valleys and roads topped off with the jungle, interspersed with consuction vehicles all looks unique and terriffic. I have some feed back that I hope will help refine this map.
First, I agree with hoFFi_'s peviously posted feedback on some things. I felt there few too many angles to get picked from in a few places. I also agree the log ramp to the main B path/building (This one here) should be a smooth ramp. I would also make that entrance window full size (no crouching necessary.) It felt far too slow and confined for a main route to a bombsite, forcing some teammates to dangeously peek mid to get in the side door if you need to move fast. This is further complicated by 2 things:
1-The sniper nest building at CT mid has a commanding view of both uper and lower mid, as well as the second B-site entrace. Both routes to B and the alternate/lower path to A can be watched by only one man in that spot.
2- It is fairly quick and easy to smoke off mid from the CT side. I can reliably throw a smoke as I run from CT spawn before I even see the bridge and land it right in that narrow spot near the T side door into the building. Conversely, since the CT side of the bridge is more open, it's harder to block off the whole thing with a single smoke, and I could not find a way to block that sniper nest's view with one.
All that being said, I really do like the map. It seems to play fast, and the style is great. (Naturally there are other areas of the map I dind't address, but these points are the ones that really caught my attention.) Hopefully my feedback will help you get this into a future operation.