Total War: WARHAMMER III

Total War: WARHAMMER III

Additional Buildings: Bastions, Forts & Gates
 This topic has been pinned, so it's probably important
ChopChop  [developer] 1 Nov, 2024 @ 6:44pm
DETAILED LIST OF BUILDINGS
FACTION
FORT & GATE SETUP (BASTION gets the same set of buildings as FORT & GATE + a full set of basic & advanced military building chains)
Beastmen
due to Bloodground mechanics - no support
Bretonnia
Cheese Pastures NEW
Hunting Lodges NEW
Roads NEW
Tavern
Worship
Smith
Chaos Dwarfs
Hardened Drills NEW
Mountain Operations NEW
Tower Patrol
Tower Ballistics
War Machines
Discovery
Grand Cathay
added Baloon and Torch buildings to Bastion/Gate/Fort
Dark Elves
Bloodwine Vineyard NEW
Bloodwine Fountain NEW
Roads
Worship
Cold Ones
Order
Dwarfs
Guild Trading Routes NEW
Clan Guilds NEW
Barge Patrols NEW
Smith
Tavern
Ranger Hub
Empire
Imperial Cheese Pastures NEW
Hunting Lodges NEW
Smith NEW (5.0 deleted content revival)
Imperial Academy NEW (WH2 content revival)
Roads
Tavern
Worship
Greenskins
Big Pile 'O Stinky NEW
Cave Shroomies NEW
Raiders
Shaman
Workshop
Goblin Boss
High Elves
Asur Vineyards NEW
Roads NEW
Worship
Smith
Order
Court
Kislev
Orthodoxy Conclave NEW
Kisleviette Timber Tracts NEW
Woods
Artillery
Gold
Trade Order
Skaven
Tunnels-Underways NEW
Looting Hordes NEW
Servant of the Council NEW
Engineer
Plague
Order Bell
Vampire Counts
Cursed Fields NEW
Desacrated Temples NEW
Raise Dead
Necromancers
Vampires
Armoury
Wood Elves
Ambush NEW
Roads NEW
Melee Infantry
Ranged Infantry
Spellsinger
Armoury
Order
4 Outpost Buildings

All remaining factions will be added soon™.
Last edited by ChopChop; 16 Feb @ 9:57am