Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Hamon User (Jonathan & Joseph Joestar)
Magic  [developer] 4 Nov, 2024 @ 12:52pm
Give me suggestions on balancing, if ya'll interested in that.
(i won't do balancing unless people tell me to):JosephJoestar::JonathanJoestar:
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Showing 1-8 of 8 comments
Ziben 5 Nov, 2024 @ 6:35am 
Bull rush insanely overpowered. It easily can take off half, or even more hp just for 2 uses in one combo. Although, if make it 3+ lvl super, then this may be enough.
Magic  [developer] 5 Nov, 2024 @ 6:40am 
Originally posted by Ziben:
Bull rush insanely overpowered. It easily can take off half, or even more hp just for 2 uses in one combo. Although, if make it 3+ lvl super, then this may be enough.
I'll take a look at that. I might also change the pushback on it, and make the hamon charge assign more super bar.
PiffleToster 5 Nov, 2024 @ 7:00pm 
hitboxes come out WAY too fast; jab is 1frame
DJPizzaRocks27 6 Nov, 2024 @ 1:36am 
Hey! I really love this mod but it needs major balancing changes. Jab being 1 frame is broken and bull rush is insanely op. I would also love the clackers boomerang throw to have similar sprite art to the other clacker moves. It just feels off having it different to the rest. Other than that and balancing I really like this mod and have been waiting for a hamon mod since i started playing. Well done and I can't wait to see this mod get refined in the future.
Magic  [developer] 6 Nov, 2024 @ 3:18am 
Originally posted by DJPizzaRocks27:
Hey! I really love this mod but it needs major balancing changes. Jab being 1 frame is broken and bull rush is insanely op. I would also love the clackers boomerang throw to have similar sprite art to the other clacker moves. It just feels off having it different to the rest. Other than that and balancing I really like this mod and have been waiting for a hamon mod since i started playing. Well done and I can't wait to see this mod get refined in the future.
Ty for the suggestions and critique! I've gotten a few dm's about the same issues, I'm working on a fix in my free time (at work rn). If you got more to say, feel free to dm me!
Magic  [developer] 8 Nov, 2024 @ 3:54am 
Originally posted by Ziben:
Bull rush insanely overpowered. It easily can take off half, or even more hp just for 2 uses in one combo. Although, if make it 3+ lvl super, then this may be enough.
Bull rush should be less annoying now...
Crys-py 9 Nov, 2024 @ 8:01am 
Hey nice mod.
But
There are MAJOR and I mean MAJOR issues regarding balancing. :zagshock:
As I'm writing now, This beast currently has 7 guard breaks (one of them being 1 frame while 4 of them are less or equal to 10 frames), 4 Free cancels, Starts at level 2, Has a "hitstun until fallen to the ground" move that is only 4 frames, Bullrush which if you were somehow lucky enough to parry it and continue to parry it for somewhere around 15 times in a row, YOU DON'T EVEN GET TO PUNISH THEM.
These are just some examples i can find with my limited time to test (5 minutes)

What i recommend you to do now is to:
1) tweak some of the frame data for some of the moves. For example: changing that 1 frame guardbreak into a joke guardbreak that is 20 frames or better yet, turn that move into a hustle-type of move.

2) Next you can try to limit some of his options while he's in the air. Right now he can(i think) use almost if not all his moves in the air which is quite unbalanced I'd say.

3) After that if you really REALLY want the 4 free cancels, you can try balancing it out in some way, maybe if he had lower health? That would make it more balanced.

4) About the levels at the start of the match. Ask yourself this: Does he really need them?

5) Less. Guardbreaks. OR better yet, You can make the guardbreaks have higher frame data but increase the damage of them so they would feel satisfying if you guardbreak someone with it.

Also if my essay writing skills look amateur is because, well, they are. But also im about to go to sleep soon. :leatherneck:
Zyskr 26 Nov, 2024 @ 3:57pm 
play other characters and look at the frame data

I'd rather you steal code atp than you keep a 1f jab

for reference, the fastest vanilla move is 3f (grab), but most are around 5-10f

if a move is shorter than 4f than you are high
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