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I do think the second form is a bit too strong though, not in terms of damage output but in terms of health. 450 hp is usually going to take several turns to get through for average decks, during which you're getting hit for 45+ damage every turn, some of which goes through block. I like the idea of the main form's hp being saved and returned to, but that also means the main boss fight is effectively paused while you're fighting the horror form.
also if I'm understanding correctly the fight always seems to end on turn 15 when both forms use the 30x30 attack. because the horror form takes so long to defeat and you can't hit the main boss until the turn after you kill it, it's pretty easy to run out of time if you fight it. honestly with some decks (particularly those with discard/exhaust) it's far easier to just fight through the tears without fighting the horror form at all.
you don't have to take my advice of course. I still like the mod as it is now. but I'll make a couple of suggestions anyway:
-reduce the maxhp of the horror form, maybe to 150-200. perhaps give it some invulnerable (like the normal heart) if you want to make sure it gets a chance to attack.
-base the time to use the 30x30 attack on how many turns the main form has been active rather than the total turns, if possible. the horror form already does unblockable damage so I don't think it needs the extra timer.
I guess you haven't played the game Arknights that this boss comes from.
Some of attribute numbers and boss action are designed to faithful adaption of the character. For example, the save Hp power you mentioned, is inherited from that game. Also in that game, Isharm'la start with 90000 Hp and reduce 50% max Hp on normal difficulty. So that is the reason why He comes STS with 900 hp and transforms with 450 hp. As regards turn 15 action, you have seen the 30*30 attack. But there is an Easter Egg if you luckily blocked such heavy attack. Have you found it?
Different from business games, a mod (Especially a "colab" mod) should place faithful adaption of the character first. In order to it, a little IMBA is adaptable. That's my game design concept.
I'm very happy to share such details about this mod and I hope it can dispel your doubt! And, if you're interested, have a try at the game Arknights!