Project Zomboid

Project Zomboid

'91 Ford LTD Crown Victoria / Country Squire
 This topic has been pinned, so it's probably important
KI5  [developer] 14 Jan @ 11:09am
B42 Bugs go here
This place is for B42 bugs only, every unrelated message will be deleted!

Know stuff :
-player is devoured by seats
-tires are munched up by ground sometimes, moving car will solve this

Fixed
-na
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Showing 1-15 of 18 comments
I've subscribed to the mod as well as unsubscribing to all mods. verifying my cache and unfortunately it still won't show up in my mods folder for enabling.
_Sting 17 Jan @ 9:25am 
when i activate it my cars dashboard disappears, and works again if i deactivate it, i dont have this problem with the 93 ford f350
KI5  [developer] 17 Jan @ 12:29pm 
Originally posted by Black SAAB Bath:
I've subscribed to the mod as well as unsubscribing to all mods. verifying my cache and unfortunately it still won't show up in my mods folder for enabling.

in the mod version for b42 it says modversion=v1.12 and it should be just 1.12, and i think that is why the game freaks out and doesn't load it. you can edit that locally, it will be patched next tuesday


Originally posted by _Sting:
when i activate it my cars dashboard disappears, and works again if i deactivate it, i dont have this problem with the 93 ford f350

i will check it out
Every KI5 car are full armor on B42, I reinstalled all my mods, and nothing particular

Originally posted by KI5:
Originally posted by Black SAAB Bath:
I've subscribed to the mod as well as unsubscribing to all mods. verifying my cache and unfortunately it still won't show up in my mods folder for enabling.

in the mod version for b42 it says modversion=v1.12 and it should be just 1.12, and i think that is why the game freaks out and doesn't load it. you can edit that locally, it will be patched next tuesday


Originally posted by _Sting:
when i activate it my cars dashboard disappears, and works again if i deactivate it, i dont have this problem with the 93 ford f350

i will check it out


I have since done this, got them working also. Thanks!
Last edited by Black SAAB Bath; 19 Jan @ 5:13pm
Originally posted by ☩ Renaud de Chatillon ☩:
Every KI5 car are full armor on B42, I reinstalled all my mods, and nothing particular

I'm having the same issue. I've narrowed it down to something with the "Week One" mod
KI5  [developer] 21 Jan @ 2:50am 
Originally posted by L9 Schilla22:
Originally posted by ☩ Renaud de Chatillon ☩:
Every KI5 car are full armor on B42, I reinstalled all my mods, and nothing particular

I'm having the same issue. I've narrowed it down to something with the "Week One" mod

it could be spawning them in the wrong way, but i don't have experience with that mod
Locke 21 Jan @ 10:11pm 
The B42.1.0 Patch may Have broke your vehicle spawns,

they did a lot of changes to Vehicle stories,

I crashed and the crash points towards this mod, unsure if all the other vehicle mods are also affected:

[22-01-25 01:02:50.478] LOG : General f:1685, t:1737525770478> ItemPickInfo -> cannot get ID for container: LTD91Trunk.
[22-01-25 01:04:20.158] ERROR: General f:6990, t:1737525860158> GameWindow.uncaughtException > Unhandled java.lang.NoSuchMethodError thrown by thread MainThread..
[22-01-25 01:04:20.159] ERROR: General f:6990, t:1737525860159> ExceptionLogger.logException> Exception thrown
java.lang.NoSuchMethodError: 'void zombie.vehicles.BaseVehicle.addToWorld(boolean)' at RandomizedWorldBase.addVehicle(RandomizedWorldBase.java:342). Message: Unhandled java.lang.NoSuchMethodError thrown by thread MainThread.
Stack trace:
zombie.randomizedWorld.RandomizedWorldBase.addVehicle(RandomizedWorldBase.java:342)
zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrash.spawnElement(RVSCarCrash.java:117)
zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner.spawn(VehicleStorySpawner.java:135)
zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase.callVehicleStorySpawner(RandomizedVehicleStoryBase.java:518)
zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrash.randomizeVehicleStory(RVSCarCrash.java:22)
zombie.iso.IsoChunk.updateVehicleStory(IsoChunk.java:3137)
zombie.iso.IsoChunk.update(IsoChunk.java:3116)
zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3908)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.iso.IsoChunkMap.updateInternal(IsoChunkMap.java:243)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.iso.IsoChunkMap.update(IsoChunkMap.java:204)
zombie.iso.IsoCell.updateInternal(IsoCell.java:5936)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.iso.IsoCell.update(IsoCell.java:5897)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3954)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4054)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.iso.IsoWorld.update(IsoWorld.java:3978)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1750)
zombie.gameStates.IngameState.update(IngameState.java:1443)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
zombie.GameWindow.logic(GameWindow.java:377)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
zombie.GameWindow.frameStep(GameWindow.java:921)
zombie.GameWindow.run_ez(GameWindow.java:814)
zombie.GameWindow.mainThread(GameWindow.java:615)
java.base/java.lang.Thread.run(Unknown Source)
.
[22-01-25 01:04:20.159] LOG : General f:6990, t:1737525860159> GameThread exited..
KI5  [developer] 22 Jan @ 3:11am 
i don't know what they did in vehicle stories but i don't mess with that, that is a mod someone else made, it was always very buggy with wrong parts and bugged trunks
So i found this lovely vehicle and wanted to fix the tires, only tires i could add because of the lack of better knowledge and spares, where small universal tires, two pieces FR&RL, but when i start driving after a few meters they just come off. lol
If you need further information let me know.
okay lol i added the old ones again and they come off the same way. perhaps this is a skill issue? like litterally, because I dont have the recipes for this type of car but things like tire change it lets me do, no more advanced things though.
SpaceCat 24 Jan @ 8:45am 
The b42.1.1 (?) patch may have created a problem. Debug games will not load if there are mods that bring new recipes into the game - this from a lot of reading bug reports and replies from devs. Since the KI5 mods are well done and include new recipes they may be blocking debug mode. I've removed all the KI5 b42 mods I have and debug works again. I wouldn't mind being able to play again with the wonderful vehicles as well as used debug.
[RAME]Yubarev 27 Jan @ 12:51am 
'91 Crown Victoria PD version's front bumper isn't damageable by zombies until windshield armor is destroyed (intended design choice?..)

'91 Crown Victoria Wagon has front bumper's protection enabled only when hood health drops below 39%, thus damaging engine through both protection layers.

'91 Crown Victoria Wagon version's front bumper isn't damageable by zombies until windshield armor is destroyed (intended design choice?..). Interestingly, 91fordLTD version works as intended
Last edited by [RAME]Yubarev; 27 Jan @ 12:54am
KI5  [developer] 28 Jan @ 6:37am 
Originally posted by mad-rooky:
okay lol i added the old ones again and they come off the same way. perhaps this is a skill issue? like litterally, because I dont have the recipes for this type of car but things like tire change it lets me do, no more advanced things though.

you need to add air to them


Originally posted by SpaceCat:
The b42.1.1 (?) patch may have created a problem. Debug games will not load if there are mods that bring new recipes into the game - this from a lot of reading bug reports and replies from devs. Since the KI5 mods are well done and include new recipes they may be blocking debug mode. I've removed all the KI5 b42 mods I have and debug works again. I wouldn't mind being able to play again with the wonderful vehicles as well as used debug.

can you link to where they say my mods block debug, i always use debug and it works fine


Originally posted by RAMEYubarev:
'91 Crown Victoria PD version's front bumper isn't damageable by zombies until windshield armor is destroyed (intended design choice?..)

'91 Crown Victoria Wagon has front bumper's protection enabled only when hood health drops below 39%, thus damaging engine through both protection layers.

'91 Crown Victoria Wagon version's front bumper isn't damageable by zombies until windshield armor is destroyed (intended design choice?..). Interestingly, 91fordLTD version works as intended

there is some bug there probably, i will check it out, thanks for reporting!
edit: i went over the code and tried this in game and couldn't replicate any of these issues, resub to this mod and the damn lib mod, and then verify files with steam, also make sure you don't any mod conflicts, some edited versions of this mods or something like that
Last edited by KI5; 28 Jan @ 7:09am
Package 28 Feb @ 1:14pm 
I don't see the basic bumper in the crafting menu, just the upgraded push bumper. Did a crown vic and damn lib unsub/resub. have read the magazine.
Last edited by Package; 28 Feb @ 1:14pm
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