Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3: Yet Another Marine Campaign
Feedback/Issues
Here are some things I've noticed and or think could/should be modified/improved.

- on crow's nest, there is no bomb during the mission when you get back to the ops-center and Johnson and Miranda's dialogue skips when you make your way up the stairs.

- the brutes seem to tank a bit too much damage, even when they are unarmored.

- a dodge mechanic or tweaked movement speed could be of great help.

- the hunter section on crow's nest is pretty difficult, but, maybe i need to switch up my tactics.
Last edited by $P!TMyKidsOut 💦; 18 Nov, 2024 @ 8:03pm
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Showing 1-7 of 7 comments
Yorrick 19 Nov, 2024 @ 2:09am 
Yeah the hunters kinda make me forced to use the cloak in the observation station after the elevator of the barracks, some more grenades could be helpful. Did enjoy that broken warthog before the motor pool door though but cant kill the hunters fast enough.
Yorrick 19 Nov, 2024 @ 4:51am 
Then again. don't really expect a single marine to actually do something against 2 hunters so the cloak route is probably the best way.
Crows nest is actual BS. And im not talking about the hunters either.

There's not 1, not 2, not even 3 ♥♥♥♥♥♥♥ brute chieftain encounters, but 4 WHOLE ENCOUNTERS in the base game, which have been carried over to the now "slightly" unbalanced version where you play as a marine. A MARINE, brutes with overly powerful weapons + Tiny squishy man, (Who really should have john 117 backing him up.) Does NOT equal a fun experience. the first 2 are actually not that bad, and are even actually kinda fun to get by. (Hammer brute as well.), The Barracks section (Where you help the marines) Is made near hair ripping difficult due to the brute chieftain (and his lackeys which kill you almost instantly due to their brute plasma rifles), and don't get me started on arming the bomb in the ops center. Because even ON easier difficulties this is still ass clenching levels of hard.

If ONLY the MAIN GUY WHO IS SUPPOSED TO BE DEALING WITH THIS WAS HERE.

(in other words PLEASE let Sierra 117 go with the player character to the ops center, down the usual route, allowing for an actually cannon route for 117 to go down. it would make this genuinely so much less painful, and would provide an incentive using your teammates more. like with what halo 3 tried to do with the arbiter. it would also make the fuel rod brute ( and hunters) just that much less ♥♥♥♥♥♥♥♥. Hell, Even the stealth route still works. since apparently 117 can just go invis like arbiter.)
♥♥♥♥♥♥♥♥♥ you genuinely need infinite ammo skull to beat crows nest
Will there be a health bar added?
Chuck 11 Feb @ 10:28pm 
scope would be great addition
Anything with vehicles is cancer. Having no health bar kinda sucks, I'd like to know when I'm down to 1 health and should just restart the mission because there is no healing as far as I can tell so I will get 1 shot by the slightest spitball or harsh language sent my way.
Idea is okay, but without any way to heal or visible idea of what my health is, we end up with a Halo 2 one-shot jackal sniper scenario, but possibly worse cause it's the rest of the mission.
Also The Storm is having some flashing light issue that's really starting to hurt my eyes. I don't know if it's meant to be lighting or something, but yah, it hurts.
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