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Uncloak spys (Sentries will not attack when uncloaking a spy)
The spy will appear a solid color of the opposing team when shined on
After leaving the cloaked spy leaves the sensor, the solid color will slowly fade away
Haves triple the range of the short circit
Cons
Doesn't work for disguised spys
-20 metal per second
When used, will flash and/or not function after 10 seconds of use (20 second cooldown)
(Optional) Doesn't use ammo from dispencers
- Costs twice as much metal each secound and doubles repair time
+ gives your sentry mini crits if its loading on ammo
- Sentry is more vulnerable (marked for death) when being repaired by the gun
- cannot be used on minisentries
+ rescue ranger + Range finder + (another cool invasion hat) equals the Automatic Engi (or lazy engi...) puts calling card on your victims, if valve gives stats back it gives you 50+ metal storage.
- You are also marked for death by doing this
+ spies will become partially visible if in the way of the ray, the ray can be used anywhere but acts like a medigun if a sentry is in range and will heal the sentry.
- can overheat if you use it too much
+ makes you look so cool while you're doing it.
- Spies will be jelous of your Godly Server Clearing weapon!
Mouse1: will target the enemys for your sentry to shoot at.
Reload: will put that command into play.
Mouse2: will detarget enemys
This would be great in Mvm because you can target bots and have your sentry shoot the robots and medics, instead of the sentry buster or the big robots.
It won't be able to target enemy spies when they are disguised or cloaked, and it will outline enemys that are not ubered green and ubered red. Only you can see the outline and you can't see the outline through walls only when the enemy is in plain sight.
These stats would never be implimented, no weapon is that good or bad.
-Extend your sentry range(scans in a larger area than the sentry)
-replaces shotgun(primary weapon)leaving the engi defendles
cons:
-you are defendles without your sentry
-sentries cost 200 to build
-every building takes 250(more metal than you can carry) metal to build
(this weapon with my stats + shot circuit + southern hospitality would be a good defend engineer set)
Edit: Can use range finder to change where this angle is directed at.
Target on loses twice as much ammo per shot.
Engie cannot use it when more than 100 scrap already held.
I think someone can balance it better.
Cannot draw metal from dispenser while active.
Uses 30 metal per second.
Increased damage vulnerability for wielder while equipped.