Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Uses metal to fire, will only irradiate one enemy at a time (like scout's fan of war)
Liquids remove the effect (this is too strong to not have a counter), lasts 10 seconds otherwise.
+It's not a reskin!
-It doesn't find spies or give engies wall hacks...
Wait wait... If it even attacks teammates that have been tagged by an enemy then it'll attack disguised spies as well... No exception should be made for the spy, but he shouldn't be fired on if he's cloaked. That way the spy can see the engy has that weapon, cloak, and run away to try again later (or run up and try for the sap anyway)
I like this idea... It incorporates a lot of the things people want, without outright screwing spies with a twisted knife... It can cause a bit of chaos, undermine defense, and allow an engy to control what target his sentry is firing at without having to risk taking direct control of his sentry.
When fired, it takes 5s to show all nearby Enemies, even if under or above, disguised or cloaked
Has a 30s recharge speed
I does tell if there is a Spy in the room but doesn't say exactly who is it or where
JK
the other's full