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Barathrum clock with Q Girl pendulum
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405837656
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405837897
data disk: defoliant pump
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405838368
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405838694
This one might take a bit to figure out.
Edit: Nevermind, qud just doesn't show the disk's item until you have tinkering, even though you can still read it from Looking. Makes sense since isn't relevant without tinker, but would feel bad if was unknown.
edit 2: removing the liquidvolume.cs fixes it, but I used file comparison and that file has changed only five bytes from a global method rename since Jan 4th... will have to do deeper search in it. not sure what the clock has in common with those datadisks either.
to try and rule out other mods conflicting, i made a fresh vanilla save and wished in a Q Girl clock and some data disks, which worked just fine. then after loading only this mod, the issue occurred again.
a couple other things i noticed while messing around:
* one Q Girl clock happened to spawn as a graffitied version, where the word "graffitied" stays even when the rest of the name disappears
* on my main save, when a Tinkering recipe is learned, its name in the Tinkering menu seems to get set permanently to whatever it was at the time the recipe was learned - i.e. even if the mod settings are later changed or the mod is uninstalled https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3406443090 (screenshot after removing mod) BUT, i was not able to duplicate this behaviour at all on a clean save, so idk
* (unrelated?) with nothing but this mod installed, the message log for passing by a puddle of liquid now shows the amount of liquid but is missing the word "puddle", i.e. "You pass by an of 1 dram of brackish asphalt." i don't see that as a feature of this mod, but could it be causing it somehow?
Tinkering still has stuck stats, and doesn't show name for liquid-holding items. Should be possible to make it force update the display name? Though that code looks difficult.
Edit: actually tinkering stuck names is a base game bug.
Datadisks record the name of their item when generated, including current strength penetration, the 'show detailed weapons stats' option, and stats added by this mod. Even if change strength or options before or after learning the disk, that's the name that's stuck showing in the tinkering menu. https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/13536
And liquid-holding items in tinker menu... appear to be good in newly generated datadisks?
If so, that's all the issues fixed on my end.