Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Mortiso realism overhaul
Mortiso Linkon  [developer] 1 Dec, 2024 @ 1:07am
Work in progress
-Implement charge ability on campaign. I still don't know why is missing on campaign for units.

-Remove all cavalry apearences on the game. I think some cav units are scripted or hidden in some starposition files. I need to find them.

-Improve timeline of events for Aegean factions.

-Solve problems with sea people and nomad invasions, or at least correct them as far as the engine allows.

-Adjust workforce parameters for horde factions.

-Change bronze-gold resources by copper-thin to represent the real resources and historical commercial exchange. In order to produce and mantain units that use bronze on their equipments you will need both.

-Add a small base attrition for armies to represent soldiers getting sick, deserting or getting injured during marchs.

-Edit the game map vegetation, and some other orographic aspect to be more historical accurate. Also adjust resource abaliability to historical for each province.

-Make factions able to reapear as rebel factions.

-Make units loose weapon efectiveness due to damage during battles.

-Add uppkeep for most buildings.

-Make factions rebirth as rebelions
Last edited by Mortiso Linkon; 9 May @ 11:32pm