Halo: The Master Chief Collection

Halo: The Master Chief Collection

Sanctuary AI Showdown | Endless Halo 2 AI War
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III AVIATOR III  [developer] 5 Dec, 2024 @ 11:58am
AI Switch Description Thread - Please Read!
Sanctuary AI Showdown features my AI control switches system which allows you to customize which AI squads spawn in on the map. These switches can be enabled or disabled as many times as you wish throughout your playtime. Keep reading below to learn the locations of the controllers, and how to use them.

For these Halo 2 themed switches, the center part of the button turns Orange when enabled. A disabled switch lacks this Orange color. All switches feature custom information text to let you know what AI squad you are about to enable or disable.

Controllers for each side are located in their bases, many alongside the back wall. Once enabled, the button keeps spawning AI automatically. No further player interaction is needed, unless you want to disable the particular AI group from further participation. To stop a squad from spawning, just turn off their switch. The bots will despawn instantly. You can enable or disable any switch at any time. An AI turret spawn controller is located near each team’s sniper weapon. Two infantry group controllers are located on the bottom left and right sides of the bases.





UNSC Controllers:


1. Marines Group A Controller: Spawns a group of 4 Marines with assorted UNSC weapons on the right side of the UNSC base. Can spawn as Females or Sergeants. Disabled by default.

2. Marines Group B Controller: The same functionality and facets as the group A controller, instead these troops spawn on the left side of the UNSC base. Enabled by default.

3. ODST Controller: Spawns 4 ODST’s on the upper levels of the UNSC base. They deploy with Silenced SMG’s as well as other UNSC power weapons. These troops are also more tactical with their behaviors. Enabled by default.

4. UNSC Base Guards: A group of heavily armed Marines. Can be spawned as Females or Sergeants. These troops stick near the UNSC base and help prevent the Covenant from getting a foothold on the UNSC base. Disabled by default.

5. UNSC AI Turret Spawn: Spawns a Marine that uses a heavy MG turret on the UNSC base bridge. Enabled by default.




Covenant Controllers:


1. Light Infantry Group A Spawning: A group of 6 Grunts or Jackals. Can be a mix of both, or just all one or the other. Can arrive with special weapon carriers, such as Fuel Rod Grunts or Sniper Jackals. Spawns on the right side of the Covenant base. Enabled by default.

2. Light Infantry Group B Spawning: The same functionality and facets as light group A. Another group of 6 Grunts and/or Jackals. Spawns on the left side of the Covenant base. Enabled by default.

3. Elites Spawning: A group of 5 Elites with randomly picked Elite favored weaponry. Can spawn as an assortment of ranks. Elites spawn throughout the Covenant base. Can also spawn as an Honor Guard division. Enabled by default.

4. Covenant Airborne: Spawns a group of aerial operating troops, such as the Elite Ranger and Drone. Spawned above the Covenant base and central mausoleum. Disabled by default.

5. Covenant Sniper Spawn: Marksman specialized Covenant troops. Spawns at elevated positions above the Covenant base. Favors Carbines and Beam Rifles. Disabled by default.

6. Covenant Turret Spawn: Spawns an Elite that uses a Plasma Turret on the Covenant base bridge. Enabled by default.
Last edited by III AVIATOR III; 5 Dec, 2024 @ 12:01pm