Quasimorph

Quasimorph

Expanded Settings exp
null error and project issues
I had a Discord user having an issue with one of your mods. It was user error, but I ended up looking into this mod (the *exp version) as well.

First off, thank you for the mods!

A couple of issues:

Error
There is an error on the sandbox screen showing up in the log.

NullReferenceException: Object reference not set to an instance of an object at QM_Template.SettingScreenPatch.Postfix (MGSC.CustomDifficultyScreen __instance) [0x00001] in <dfdd136d3e284dc3868c7b6841a288d9>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.MGSC.CustomDifficultyScreen.Update_Patch1(MGSC.CustomDifficultyScreen) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityExternalLogWindow.ColoredLog:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Project Items
A couple of things on the dll's themselves.

I think you used the QM_Template project manually (instead of it generating one for you).
So:
* The namespace needs to be changed to something unique. I'm not sure how the game will handle multiple mods with the same namespace. I've seen a couple of people manually use the template so there are a couple of mods that are like this right now.

The Asm*, BepinEx*, and Unity* files shouldn't be included in the output.
As an aside, if the QM_Template is used to generate the project, it handles this.

IIRC, we were having issues with multiple mods having some sort of conflict when they were including the build artifacts like that.

Anyway, sorry for this being a bit terse. Thanks again!
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Also, I've added a quick start to the top of the QM_Template page to get more to the point. :)

https://github.com/NBKRedSpy/QM_Template
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