Garry's Mod

Garry's Mod

Dynamic Combine Flashlights [Optimisation Update]
 This topic has been pinned, so it's probably important
ZELEKTRA  [developer] 8 Dec, 2024 @ 1:45pm
Bugs go here
To keep the comments section clear of bug reports, please post your bugs here. Bugs not posted in here will be deleted in order to keep the discussions on topic :)
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Showing 1-15 of 30 comments
Spacey 8 Dec, 2024 @ 6:32pm 
Combine looking too cool, (in all seriousness, sometimes the flashlight will make the flashlight turning off and on sound which I find the sound to be hella annoying, unrealistic and not cool)
ZELEKTRA  [developer] 9 Dec, 2024 @ 10:13am 
Originally posted by SpaceyKitteNMeow:
Combine looking too cool, (in all seriousness, sometimes the flashlight will make the flashlight turning off and on sound which I find the sound to be hella annoying, unrealistic and not cool)
The sound was an intentional feature and imo not that unrealistic, but I can add an option to disable it
Spacey 9 Dec, 2024 @ 1:39pm 
Originally posted by Zelektra:
Originally posted by SpaceyKitteNMeow:
Combine looking too cool, (in all seriousness, sometimes the flashlight will make the flashlight turning off and on sound which I find the sound to be hella annoying, unrealistic and not cool)
The sound was an intentional feature and imo not that unrealistic, but I can add an option to disable it
Please do, and thanks!
ZELEKTRA  [developer] 9 Dec, 2024 @ 1:52pm 
Originally posted by SpaceyKitteNMeow:
Originally posted by Zelektra:
The sound was an intentional feature and imo not that unrealistic, but I can add an option to disable it
Please do, and thanks!
No problem! I updated it with that feature not long after you made the original comment since I thought it was a neat option to have :)
Class 801 Azuma 9 Dec, 2024 @ 6:35pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3381770278

I noticed that the flashlight tends to be turned on even when it is bright around the NPCs (Combine and rebels are both affected)
Toppet 9 Dec, 2024 @ 7:02pm 
yeah i've also accountered that problem
Жулевар 10 Dec, 2024 @ 1:41am 
[Dynamic Combine Flashlights + Helicopter Spotlight (Now with Rebel support!)] lua/autorun/combinelight.lua:178: attempt to compare nil with number
1. v - lua/autorun/combinelight.lua:178
2. unknown - lua/includes/modules/hook.lua:102 (x164) played with MidGame Workshop Hotloader
B I G {} Habs 10 Dec, 2024 @ 2:09am 
the flashlight of the combine goes through the doors sometimes in the walls also
ZELEKTRA  [developer] 10 Dec, 2024 @ 6:35am 
Originally posted by FICSIT Electric Locomotive:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3381770278

I noticed that the flashlight tends to be turned on even when it is bright around the NPCs (Combine and rebels are both affected)
Try adjusting the threshold setting in the options
bertyzy 10 Dec, 2024 @ 8:29am 
flashlight clips thru between floors
AwokenVoid 11 Dec, 2024 @ 12:55pm 
Is anyone else dealing with the hud bugging out when a rebel is spawned in?

Edit:
[Dynamic Combine Flashlights + Helicopter Spotlight (Now with Rebel support!)] lua/autorun/combinelight.lua:176: attempt to compare nil with number
1. fn - lua/autorun/combinelight.lua:176
2. unknown - lua/ulib/shared/hook.lua:109 (x349)

(It's from ulib causing issues)
Last edited by AwokenVoid; 11 Dec, 2024 @ 12:58pm
dosh.ivon 11 Dec, 2024 @ 11:42pm 
hunter red lights and hunter eye lights are connected. if you turn off hunters red lights it will turn off hunter eye lights too
ZELEKTRA  [developer] 12 Dec, 2024 @ 8:15am 
Originally posted by dosh.ivon:
hunter red lights and hunter eye lights are connected. if you turn off hunters red lights it will turn off hunter eye lights too
Should be fixed now
dosh.ivon 12 Dec, 2024 @ 8:25am 
thanks. good addon
Deimos Snake 13 Dec, 2024 @ 11:15am 
For some reason i have glitchy light following where i look, when i turn off strider lights it dissapears
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