Garry's Mod

Garry's Mod

Entropy : Zero 2 Husk NPCs
 This topic has been pinned, so it's probably important
Limakenori  [developer] 7 Dec, 2024 @ 10:10am
(EZ2H) Bug Report
report your bugs here
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Showing 1-15 of 27 comments
Chazbrew 8 Dec, 2024 @ 3:18am 
A few strange things: Bloodlion Guards and Gonomes from the other EZ2 Packs don't seem to be able to hit some of the Husks...

Also, the Husk Metrocop sometimes holds the manhack in a weird pose and doesn't drop it (I posted an image of it on the Discord server)
Master ZBS 11 Dec, 2024 @ 1:20am 
Getting too close to idle (not after you) manhacks sometimes crashes the game
Limakenori  [developer] 11 Dec, 2024 @ 2:34am 
Originally posted by Master ZBS:
Getting too close to idle (not after you) manhacks sometimes crashes the game
I have no idea what could cause that.
If there's no Lua errors than I don't know how to help you.
Limakenori  [developer] 26 Jan @ 10:21am 
Originally posted by Specneo:
Husks do not use unarmed animation.
disable other addons and restart the game
sagey08 13 Feb @ 11:56am 
husks don't have ragdolls..?
Limakenori  [developer] 13 Feb @ 12:47pm 
Originally posted by sagey08:
husks don't have ragdolls..?
Disable other addons, restsrt the game, try to spawn ragdol through spawn menu.
sagey08 13 Feb @ 7:23pm 
Originally posted by Limakenori:
Originally posted by sagey08:
husks don't have ragdolls..?
Disable other addons, restsrt the game, try to spawn ragdol through spawn menu.
did this a couple of times, still no dice, ragdolls don't work either and instead show up as the model A-posing (they DO flop over though, so that's funny i guess)
Limakenori  [developer] 14 Feb @ 8:39am 
Originally posted by sagey08:
Originally posted by Limakenori:
Disable other addons, restsrt the game, try to spawn ragdol through spawn menu.
did this a couple of times, still no dice, ragdolls don't work either and instead show up as the model A-posing (they DO flop over though, so that's funny i guess)
I just tried this and everything works fine without addons. So I can't really tell what's the problem
Specneo 1 Mar @ 6:41am 
Lima. So. I figured it out. The husk soldiers and the husk police just don't use their unarmed animation when holding a stunstick.
Last edited by Specneo; 1 Mar @ 7:55am
Specneo 1 Mar @ 7:50am 
But they hold it like a pistol.
Last edited by Specneo; 1 Mar @ 7:56am
Owlbine 6 Mar @ 4:09am 
Husks can't use primary attack after reload,when attacking targets
also they will do some melee attack to push away props,i see,but they will do it even if this prop 5m away from them,when they following player
Specneo 23 Mar @ 7:35am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=962822928 This however... The husks keep kicking the turret NPCs. even though the natural AI would want them to use the turret.
Specneo 28 Mar @ 7:58am 
They keep kicking the mannable turrets. Even when i turnef off kicking obstructions and locked doors. They keep doing it for soem reason.
for some reason everytime they either aim, run, or even try to shoot their models distort and their limbs stretch from across the map. idk why. its the same for some zombines (from another mod not this). why does it keep doing it?
and they can detect me even tho i have ignore players on
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