Garry's Mod

Garry's Mod

INFECTION
 This topic has been pinned, so it's probably important
puddingheh  [developer] 7 Dec, 2024 @ 1:51pm
Improvement/ideas
Write your ideas for improving the addon to this discussion, they should be explained in detail
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Showing 1-15 of 15 comments
λ Eiku λ 8 Dec, 2024 @ 4:19am 
This is an amazing mod for when the zombie mod you have doesn't have a proper infection system, though I do wish there was a way to make some projectiles also count towards the infection system, a good example of this would be some sort of special zombie that spits so called Acid at you, is there a way to implement such configuration into this?
Vauk 8 Dec, 2024 @ 5:53am 
playable infected option
1. The settings:
[STRING]Forced weapons as zombified sepreated by commas (description to u: if the player is zombified, the weapons that are here will be given to the player and he wont be able to use anything else)
[STRING]Zombified players allies to: (the npcs the zombified players will be allied to)
[BOOL]Playable zombified? (self explanatory)
[BOOL]Zombified infect others?
2. The way it works:
When u "die" of infection it turns u into a zombified player, as a zombified player any damage they will do they will infect people as well (if the option is on), and will be allied to players its set to, will be enemies with everything else tho
puddingheh  [developer] 8 Dec, 2024 @ 6:01am 
Originally posted by Golden blade (aka nikitaf93):
playable infected option
1. The settings:
[STRING]Forced weapons as zombified sepreated by commas (description to u: if the player is zombified, the weapons that are here will be given to the player and he wont be able to use anything else)
[STRING]Zombified players allies to: (the npcs the zombified players will be allied to)
[BOOL]Playable zombified? (self explanatory)
[BOOL]Zombified infect others?
2. The way it works:
When u "die" of infection it turns u into a zombified player, as a zombified player any damage they will do they will infect people as well (if the option is on), and will be allied to players its set to, will be enemies with everything else tho
I'm definitely not going to implement the ability to play as an infected person and there are many reasons for that
Vauk 8 Dec, 2024 @ 6:06am 
:(
puddingheh  [developer] 8 Dec, 2024 @ 6:12am 
Originally posted by λ Raven λ:
This is an amazing mod for when the zombie mod you have doesn't have a proper infection system, though I do wish there was a way to make some projectiles also count towards the infection system, a good example of this would be some sort of special zombie that spits so called Acid at you, is there a way to implement such configuration into this?
Meaning add the ability for specific npc's to spit acid that infects?
Because if you meant already in existing npc's, then any damage from npc's you add to the field will infect regardless of their way of dealing damage to you
λ Eiku λ 8 Dec, 2024 @ 7:13am 
Well, that was my mistake, when the bug of the spawn menu happened I had not known that the changes I made had not taken effect, so I apologize for the inconvenience.
λ Eiku λ 8 Dec, 2024 @ 7:56am 
I suppose I could try recommending something else, such as an animation that plays for the players ragdoll BEFORE it turns into one of the selected NPC's, sort of with inspiration from the Headcrab takeover mod.
puddingheh  [developer] 8 Dec, 2024 @ 8:17am 
Originally posted by λ Raven λ:
I suppose I could try recommending something else, such as an animation that plays for the players ragdoll BEFORE it turns into one of the selected NPC's, sort of with inspiration from the Headcrab takeover mod.
I'm thinking if I add something along the lines of turning into ragdoll and some animation it might break compatibility with ragdoll addons
λ Eiku λ 9 Dec, 2024 @ 3:56pm 
Some ideas for some new settings for this mod:

Walking dead mode: No matter how you die, if you die infected, you turn, unless its a shot to the head, which will result in the player dying normally.

Romero mode: No matter how you die, you turn, head shots won't make a difference.

and after that a quality-of-life suggestion:

The ability to customise what stages have what effects on screen, some people like me like the idea of vision effects for each stage, but the sharpness effect is so intense in the 4th stage that it genuinely hut my eyes looking at it, it would be nice to have the ability to choose which effects take place in each stage from the post processing menu.
Last edited by λ Eiku λ; 9 Dec, 2024 @ 5:05pm
puddingheh  [developer] 10 Dec, 2024 @ 12:03am 
Originally posted by λ Raven λ:
Some ideas for some new settings for this mod:

Walking dead mode: No matter how you die, if you die infected, you turn, unless its a shot to the head, which will result in the player dying normally.

Romero mode: No matter how you die, you turn, head shots won't make a difference.

and after that a quality-of-life suggestion:

The ability to customise what stages have what effects on screen, some people like me like the idea of vision effects for each stage, but the sharpness effect is so intense in the 4th stage that it genuinely hut my eyes looking at it, it would be nice to have the ability to choose which effects take place in each stage from the post processing menu.
good ideas and I will try to implement them when I have time
Can there be an option to turn off the hud element? I find it more scary to not know how infected you are, and it adds to the spook factor more! :3
puddingheh  [developer] 11 Dec, 2024 @ 10:02am 
Originally posted by sigaret:
Can there be an option to turn off the hud element? I find it more scary to not know how infected you are, and it adds to the spook factor more! :3
Okay
lordkeker31 12 Dec, 2024 @ 10:51pm 
Can you add 'Working "Rebirth" Gas Mask' and 'jmod' support?
puddingheh  [developer] 13 Dec, 2024 @ 2:46am 
Originally posted by lordkeker31:
Can you add 'Working "Rebirth" Gas Mask' and 'jmod' support?
It takes too long to do this. I just don't have enough time for this.
ladams 25 May @ 7:03pm 
Idea: Make it so infection won't grow and instead decay when below X (default: 20) and make it so no matter what you turn if you're above X infection (default: 70). Of course, you instantly die at max.
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