RimWorld

RimWorld

[OA]Ratkin Scenario: Snowstorm Orphan
开启奥德赛dlc,开飞船回故乡报错
Originally posted by 报错红字:
<color=#00FF00FF>风雪遗孤故事:启用</color>
<color=#00FF00FF>风雪遗孤:<color=#D09B61FF>薰衣草</color></color>
[Yayo's Animation] GC : animation data count [57 -> 0]
Unloading 0 Unused Serialized files (Serialized files now loaded: 9)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 87759.
Total: 709.793000 ms (FindLiveObjects: 2.917500 ms CreateObjectMapping: 1.793300 ms MarkObjects: 704.934900 ms DeleteObjects: 0.147000 ms)

[Yayo's Animation] GC : animation data count [50 -> 50]
[Map Preview v1.12.20] Map previews may not be accurate: Unexpected Rand iteration count 3
Could not find any RuleDef for symbol "oagene_RuinedIndoors_Division" with any resolver that could resolve rect=(97,128,103,136), faction=踹哈联邦, custom=null, combatPoints=null, pawnGroupMakerParams=null, pawnGroupKindDef=null, roofDef=null, noRoof=null, addRoomCenterToRootsToUnfog=null, singleThingToSpawn=null, singleThingDef=null, singleThingStuff=null, singleThingStackCount=null, skipSingleThingIfHasToWipeBuildingOrDoesntFit=null, spawnBridgeIfTerrainCantSupportThing=null, singleThingInnerThings=null, singlePawnToSpawn=null, singlePawnKindDef=null, disableSinglePawn=null, singlePawnLord=null, settlementLord=null, singlePawnSpawnCellExtraPredicate=null, singlePawnGenerationRequest=null, postThingSpawn=null, postThingGenerate=null, mechanoidsCount=null, hivesCount=null, disableHives=null, thingRot=null, wallStuff=BlocksGranite, chanceToSkipWallBlock=null, floorDef=Tile_Transhumanist, chanceToSkipFloor=null, filthDef=null, filthDensity=null, floorOnlyIfTerrainSupports=True, allowBridgeOnAnyImpassableTerrain=null, clearEdificeOnly=null, clearFillageOnly=null, clearRoof=null, ancientCryptosleepCasketGroupID=null, podContentsType=null, ancientCryptosleepCasketOpenSignalTag=null, thingSetMakerDef=null, thingSetMakerParams=null, stockpileConcreteContents=null, stockpileMarketValue=null, innerStockpileSize=null, edgeDefenseWidth=null, edgeDefenseTurretsCount=null, edgeDefenseMortarsCount=null, edgeDefenseGuardsCount=null, mortarDef=null, pathwayFloorDef=Tile_Transhumanist, cultivatedPlantDef=null, fixedCulativedPlantGrowth=null, fillWithThingsPadding=null, settlementPawnGroupPoints=null, settlementPawnGroupSeed=null, settlementDontGeneratePawns=True, attackWhenPlayerBecameEnemy=null, streetHorizontal=null, edgeThingAvoidOtherEdgeThings=null, edgeThingMustReachMapEdge=null, allowPlacementOffEdge=null, thrustAxis=null, makeWarningLetter=null, allowedMonumentThings=null, bedCount=null, workSitePoints=null, lootConcereteContents=null, lootMarketValue=null, extraDoorEdge=null, minLengthAfterSplit=7
Could not find any RuleDef for symbol "oagene_RuinedIndoors_Division" with any resolver that could resolve rect=(97,117,103,128), faction=踹哈联邦, custom=null, combatPoints=null, pawnGroupMakerParams=null, pawnGroupKindDef=null, roofDef=null, noRoof=null, addRoomCenterToRootsToUnfog=null, singleThingToSpawn=null, singleThingDef=null, singleThingStuff=null, singleThingStackCount=null, skipSingleThingIfHasToWipeBuildingOrDoesntFit=null, spawnBridgeIfTerrainCantSupportThing=null, singleThingInnerThings=null, singlePawnToSpawn=null, singlePawnKindDef=null, disableSinglePawn=null, singlePawnLord=null, settlementLord=null, singlePawnSpawnCellExtraPredicate=null, singlePawnGenerationRequest=null, postThingSpawn=null, postThingGenerate=null, mechanoidsCount=null, hivesCount=null, disableHives=null, thingRot=null, wallStuff=BlocksGranite, chanceToSkipWallBlock=null, floorDef=Tile_Transhumanist, chanceToSkipFloor=null, filthDef=null, filthDensity=null, floorOnlyIfTerrainSupports=True, allowBridgeOnAnyImpassableTerrain=null, clearEdificeOnly=null, clearFillageOnly=null, clearRoof=null, ancientCryptosleepCasketGroupID=null, podContentsType=null, ancientCryptosleepCasketOpenSignalTag=null, thingSetMakerDef=null, thingSetMakerParams=null, stockpileConcreteContents=null, stockpileMarketValue=null, innerStockpileSize=null, edgeDefenseWidth=null, edgeDefenseTurretsCount=null, edgeDefenseMortarsCount=null, edgeDefenseGuardsCount=null, mortarDef=null, pathwayFloorDef=Tile_Transhumanist, cultivatedPlantDef=null, fixedCulativedPlantGrowth=null, fillWithThingsPadding=null, settlementPawnGroupPoints=null, settlementPawnGroupSeed=null, settlementDontGeneratePawns=True, attackWhenPlayerBecameEnemy=null, streetHorizontal=null, edgeThingAvoidOtherEdgeThings=null, edgeThingMustReachMapEdge=null, allowPlacementOffEdge=null, thrustAxis=null, makeWarningLetter=null, allowedMonumentThings=null, bedCount=null, workSitePoints=null, lootConcereteContents=null, lootMarketValue=null, extraDoorEdge=null, minLengthAfterSplit=7
checking editor settings...
bodysizes genes are active
Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 88679.
Total: 790.534700 ms (FindLiveObjects: 8.279900 ms CreateObjectMapping: 2.087700 ms MarkObjects: 779.936700 ms DeleteObjects: 0.229700 ms)

Root level exception in OnGUI(): UnityEngine.Assertions.AssertionException: Assertion failure. Value was Null
Expected: Value was not Null
[Ref FE7C8364]
at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <e422ced3d0f64bb29423e8338d57bc04>:0
at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) [0x0004e] in <e422ced3d0f64bb29423e8338d57bc04>:0
at UnityEngine.Assertions.Assert.IsNotNull[T] (T value) [0x00001] in <e422ced3d0f64bb29423e8338d57bc04>:0
at Vehicles.Patch_FormCaravanDialog.PawnsOrAutonomousVehicles (Verse.Map map) [0x00019] in D:\SteamLibrary\steamapps\common\RimWorld\Mods\Vehicles\Source\Vehicles\Harmony\Patches\Patch_FormCaravanDialog.cs:617
at RimWorld.Planet.WorldGizmoUtility.TryGetCaravanGizmo (Verse.Gizmo& gizmo) [0x0021f] in <981a33edf24d499488b0f820d94638e1>:0
- TRANSPILER SmashPhil.VehicleFramework: IEnumerable`1 Vehicles.Patch_FormCaravanDialog:TryGetCaravanForVehicles(IEnumerable`1 instructions)
at RimWorld.Planet.WorldGizmoUtility.WorldUIOnGUI () [0x00062] in <981a33edf24d499488b0f820d94638e1>:0
at RimWorld.WorldInterface.WorldInterfaceOnGUI () [0x000ae] in <981a33edf24d499488b0f820d94638e1>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00015] in <981a33edf24d499488b0f820d94638e1>:0
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.UIRoot_Play_UIRootOnGUI_Patch:Postfix()
at Verse.Root.OnGUI () [0x00046] in <981a33edf24d499488b0f820d94638e1>:0
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered()
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.Root_OnGUI_Patch:Postfix()
Root level exception in OnGUI(): UnityEngine.Assertions.AssertionException: Assertion failure. Value was Null
Expected: Value was not Null (该报错重复出现了很多次)

[Ref FE7C8364] Duplicate stacktrace, see ref for original
Exception ticking Muffalo2782671 (at (174, 0, 71)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref A7AC6F99] Duplicate stacktrace, see ref for original
Exception ticking Muffalo2782672 (at (175, 0, 67)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref A7AC6F99] Duplicate stacktrace, see ref for original
Root level exception in OnGUI(): UnityEngine.Assertions.AssertionException: Assertion failure. Value was Null
Expected: Value was not Null
[Ref FE7C8364] Duplicate stacktrace, see ref for original
Root level exception in OnGUI(): UnityEngine.Assertions.AssertionException: Assertion failure. Value was Null
Expected: Value was not Null
[Ref FE7C8364] Duplicate stacktrace, see ref for original
Root level exception in OnGUI(): UnityEngine.Assertions.AssertionException: Assertion failure. Value was Null
Expected: Value was not Null
[Ref FE7C8364] Duplicate stacktrace, see ref for original
Root level exception in OnGUI(): UnityEngine.Assertions.AssertionException: Assertion failure. Value was Null
Expected: Value was not Null
[Ref FE7C8364] Duplicate stacktrace, see ref for original
Pawn 怜<color=#999999FF>, 离群狼</color> could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 珂莉塔<color=#999999FF>, 勇者</color> could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 牧耕型民用机械体 1 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 阿拉贡塔波亚巴<color=#999999FF>, 屠夫</color> could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 梅莉<color=#999999FF>, 司法警察</color> could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 牧耕型民用机械体 2 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 居家型民用机械体 1 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 建筑型民用机械体 2 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 建筑型民用机械体 4 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 建筑型民用机械体 9 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 居家型民用机械体 2 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 建筑型民用机械体 1 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 建筑型民用机械体 3 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 梦想家 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 建筑型民用机械体 5 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 建筑型民用机械体 8 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 建筑型民用机械体 7 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 建筑型民用机械体 6 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 母鸡 19 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 秘银盾<color=#999999FF>, 神射手</color> could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 母鸡 12 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 母鸡 2 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 母鸡 1 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 公鸡 2 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 母鸡 15 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 企鹅 1 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 母鸡 20 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 母鸡 5 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 母鸡 13 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 奚泰和<color=#999999FF>, 学者</color> could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 母鸡 4 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 褚康健<color=#999999FF>, 厨师</color> could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 秦弘丽<color=#999999FF>, 传教士</color> could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 公鸡 6 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Pawn 母鸡 3 could not be readjusted for spawn location.
Exception=System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A8F3862] Duplicate stacktrace, see ref for original
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D1F202D9] Duplicate stacktrace, see ref for original
Last edited by lzzd_; 22 Jul @ 4:38am
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Showing 1-2 of 2 comments
lzzd_ 22 Jul @ 5:39am 
今天又试了下,不知道为什么又可以正常渲染了,可能是什么内存上的bug吧
M.Y.G  [developer] 22 Jul @ 7:01am 
Originally posted by lzzd_:
今天又试了下,不知道为什么又可以正常渲染了,可能是什么内存上的bug吧
草,能玩就行x
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Showing 1-2 of 2 comments
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