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Why this is happening
1. The material has specular enabled, which means it will be reflective and look metallic or shiny
2. Specular reflection is based on map HDR and becomes strange if the map doesn't have HDR or misses the material
3.$envmap That's how he works
4.mat_specular 0 turns off specular reflection
So you can try to change the map, maybe it'll be good, the initial map is too old, it's classic, but there are shortcomings
How it works [$envmap] [HDR]
https://developer.valvesoftware.com/wiki/$envmap