XCOM 2
Minimalistic Modjam for LWOTC 1.2.0
 This topic has been pinned, so it's probably important
Avaritia  [developer] 15 Dec, 2024 @ 3:16pm
Enemies Collection - Modjam Notes
General modifications:
- Removed or nerfed abilities that spawned more enemies, since it is too punishing in LWOTC setting due to its time constraints during missions (ex.: 'The Hive' mod).
- Nerfed abilities that caused the burning effect for enemies that show up earlier in a campaign, since it can overpower a squad easily at the early stages of LWOTC. (ex.: 'Flame Viper' mod)
- Nerfed abilities that provided too much regeneration or armor, also due to the time constraints of LWOTC, since it usually is too time consuming to deal with such abilities. (ex.: the biozerker in the 'Bio Division' mod)
- Modified the force level when a new enemy would show up so they show up when enemies with a similar power level in LWOTC also show up. (ex.: the mutons in the 'Muton Harrier' and 'Frost Legion' mods)
- Nerfed overpowered abilities (ex.: The 'Bull Rush' ability of the 'EU Berserker' now doesn't do damage, so it works more similarly to the berserkers in XCom 1, just getting closer to your soldiers. Also nerfed the Advent Sorcerer skills a bit)

More details will be added later.
Last edited by Avaritia; 5 Jan @ 7:46pm