XCOM 2
Minimalistic Modjam for LWOTC 1.2.0
 This topic has been pinned, so it's probably important
Avaritia  [developer] 15 Dec, 2024 @ 3:16pm
Class Collection - Modjam Notes
New Classes

Base classes

Akimbo
- A dual pistol damage dealer, which excels at overwatching, and have a unique melee skill tree. Can be used as an alternative to the Ranger.
- It was modified so that it is more similar to the original version, instead of the 'for LWOTC' version. The reason for that is that if felt too much like the other classes in the LWOTC version, and lost too many of its signature skills.

Buccaneer
- An alternative to the Assault, but with a very unique way of dealing burst damage, using both a melee weapon and a sawed-off shotgun.
- I kept it quite similar to the 'for LWOTC' mod version.

Combat Engineer
- An alternative to the Grenadier, but its is more versatile and can keep doing damage with its shotgun when it runs out of grenades.
- Some skills were buggy or unbalanced, but besides that I kept it quite similar to the 'ShadowOps LWOTC' mod version.

Dragoon
- An alternative to the Specialist, but focused more in damage prevention rather than damage healing. It also has a greater damage output.
- Some skills were buggy or unbalanced, but besides that I kept it quite similar to the 'ShadowOps LWOTC' mod version.

Hitman
- An alternative to the Shinobi. You can play it more strategically, focusing on action economy and scouting, or as a pistol and knife damage dealer.
- Recently the original mod has changed a lot, but I prefered the older version, so I modified it in order to keep its original flavor.

Infantry
- An alternative to the Specialist, but without a gremlin. Instead, it has healing and crowd control skills via its arc thrower. Works nicely along side Dragoon.
- Some skills were buggy or unbalanced, but besides that I kept it quite similar to the 'ShadowOps LWOTC' mod version.

Raider
- A very mobile opportunist, that can cause damage by flanking shots and by throwing grenades. Feels like a lighter and trainable option to the Skirmisher hero class.
- It was renamed 'Raider', since the original name 'Stormtrooper' caused a visual bug in the GTS class list, due to it being too long, and also because the original name is too strongly related to Star Wars.
- No changes in the skill tree, but I froze it in this mod to avoid changes that could change this class too much.

Survivalist
- An alternative to the Sharpshooter, but focused more on criticals and crowd control.
- Some skills were buggy or unbalanced, but besides that I kept it quite similar to the 'ShadowOps LWOTC' mod version.

Limited classes
Bountyhunter
As in the base mod. There were no modifications.

Stormrider
- It was modified so that it is more similar to the original version, instead of the 'for LWOTC' mod version. The reason for that is that if felt too much like the other classes in the 'for LWOTC' version, and lost too many of its signature skills.
- It is not trainable in GTS, due to its psionic nature.

Warden
- It was modified so that it is more similar to the original version, instead of the 'for LWOTC' mod version. The reason for that is that if felt too much like the other classes in the 'for LWOTC' version, and lost too many of its signature skills.
- It is not trainable in GTS, due to its psionic nature.

Buildable classes

SHIV
As in the base mod. There were no modifications.

Modified Classes
- All LWOTC classes had their XCom/Random perks updated and expanded, so now they feel fresher to play with. The base class skill tree wasn't modified (worked only for LWOTC 1.1.0, so I disabled it for now, I am updating it to work with LWOTC 1.2.0).
- The Psionic class is obtained as in XCom 1, as described in the mod 'XCOM Psionics Overhaul V3': "No longer do you train psionic operatives as rookies - upon building a psi lab, any of your operatives can test positive for psionic potential and learn psionic abilities."

Notes
- Not all classes from ShadowOps are included in this modjam, only the ones I felt brought something different to the game.
Last edited by Avaritia; 18 Dec, 2024 @ 8:33am