Garry's Mod

Garry's Mod

[VJ Base] Random's HL:2 Extended Antlion Guards SNPCs
 This topic has been pinned, so it's probably important
Random72638  [developer] 15 Dec, 2024 @ 1:41am
Notable Features!
Curious about the specific features and behaviours the SNPCs have? Well here are the notable features provided to these SNPCs.

- Immune to acid or radiation damage.
- Flinching.
- Stun mechanic when damaged with explosives.
- A very scuffed and dysfunctional charging mechanic.(Plz help)
- Can crash into walls when charging.
- Can call for help, with animation and particle effects.
- Emits particles during alert and call-for-help states.
- Passive health regeneration.
- Can heal other allied npcs.
- Effects when before healing are emitted.
- If on fire, any target they hit will be ignited.
- Damage slightly scales with the enemy's hp.
- Can knock players' weapons out of their hands.
- Rare chance to play a little taunt animation when hitting an enemy.
- Chance to stun the player when hitting them/slows player and disables weapon.
- Little 'frustration' animation plays when they miss a melee attack.
- Particles emit from SNPCs before range attacking.
- Further away an enemy is, the higher the arc of their ranged projectiles.
- Has leap attack.
- Can extinguish themselves when on fire.
- Water can also extinguish them when they're on fire.
- SNPCs can break down doors.
- Dig our sequence when spawned on certain materials.
- Glowing effects on the HL:A styled antlion guard SNPCs.
- Royal guards will follow guardians.
- Necrotic guard has a passive gas cloud emanating from them which does dmg.
- Animations play when they reset on enemy/go back to idle when out of combat.
- Below 0.33% hp, they enter an injured state and change run anim and can't charge.
- Friendly variants of SNPCs
- Special on-sight reaction to the player with friendly guards.
- Can pet guards/interacting with them elicit certain reaction.
- Player and guards get an hp buff when the player pets a friendly guard.
- Armor sparking for reinforced armour.
- Scuffed bullet ricochets on reinforced armour.
- Metal impact effect on reinforced armour.
- Minimum damage cap, so damage must be over a threshold else it defaults to 0.
- Barking sequence when alerted.
- SNPCs can be gibbed.
- Chance for expulsion effects when killed.
- Guards can drop a custom entity called 'Grub-Balls'
- Grub-Ball entities can give a buff or debuff to the player when interacted with.
- BLEED when an enemy is hit.
- Knockback is applied to entities that are hit.
- Shock damage can cause the SNPC to emit electrical effects.
Last edited by Random72638; 15 Dec, 2024 @ 5:19am