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1. HandleGibOnDeath - lua/entities/npc_vj_rnds_hla_guard/init.lua:1433
2. GibOnDeath - lua/vj_base/ai/core.lua:3239
3. BeginDeath - lua/entities/npc_vj_creature_base/init.lua:3267
4. unknown - lua/entities/npc_vj_creature_base/init.lua:3171
5. TakeDamageInfo - [C]:-1
6. DealDamage - lua/vj_base/funcs.lua:766
7. ApplyRadiusDamage - lua/vj_base/funcs.lua:774
8. DealDamage - lua/entities/obj_vj_projectile_base/init.lua:196
9. PhysicsCollide - lua/entities/obj_vj_projectile_base/init.lua:303
10. unknown - lua/entities/obj_vj_projectile_base/init.lua:291
Only effects the [HLA-Styled] Antlion Guards.
Can recreate this bug consistently by shooting a combine ball at the bottom of the sac that explodes. It should be noted though that it can be triggered by any high-source of damage, such as a rocket.
[[VJ Base] Random's HL:2 Extended Antlion Guards SNPCs] lua/entities/npc_vj_rnds_hla_guard/init.lua:1433: attempt to index field 'VJ' (a nil value)
1. HandleGibOnDeath - lua/entities/npc_vj_rnds_hla_guard/init.lua:1433
2. GibOnDeath - lua/vj_base/ai/core.lua:3239
3. BeginDeath - lua/entities/npc_vj_creature_base/init.lua:3267
4. unknown - lua/entities/npc_vj_creature_base/init.lua:3171