Noita
Realistic Particles Fix
LeCarbonator  [developer] 21 Dec, 2024 @ 2:47pm
Suggestions & Bugs
If you found a bug or have suggestions for this mod, let me know in here!
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Showing 1-11 of 11 comments
GalaxyHighMarshal 28 Dec, 2024 @ 2:31am 
hello there!

I keep getting initialize mod error: Realistic Particles Fix

I dont know how to open that error to see the full error log.

I hope you are able to help out, cause id love to use the mod (also i have quite the mods installed

greets :)
LeCarbonator  [developer] 28 Dec, 2024 @ 4:09am 
Originally posted by GalaxyHighMarshal:
hello there!

I keep getting initialize mod error: Realistic Particles Fix

I dont know how to open that error to see the full error log.

I hope you are able to help out, cause id love to use the mod (also i have quite the mods installed

greets :)
Hey! Thanks for reaching out. Would you mind sending the mod list you're using where it happens?
GalaxyHighMarshal 28 Dec, 2024 @ 5:52am 
Originally posted by LeCarbonator:
Originally posted by GalaxyHighMarshal:
hello there!

I keep getting initialize mod error: Realistic Particles Fix

I dont know how to open that error to see the full error log.

I hope you are able to help out, cause id love to use the mod (also i have quite the mods installed

greets :)
Hey! Thanks for reaching out. Would you mind sending the mod list you're using where it happens?

Sure!

Thematic random Starts
More Thematic Random starts
D-wonders
Acid and Slice Immunity
x5 Inventory
Spellbound Bundle
Health Container
Seed Changer
More Shop
Dead isnt dead
Arcane Alchemy
CheatGui
No gold despawns
Varia Addons
Glowing Chests
New Weathers mod
Unlimited Pwoer
Items work in inventory
Alternate Biomes
Health Regeneration
Bottled Reactions
Potent Potions
Entry Hall Objects
Alchemical Reactions Expanded
Kaboom mod
Better Bad Perks
Chemical Curiosities
Spells Evolutions 1.9
Overcast 2.0 - A spells
Inventory Bags
More Creeps & weirdos
More Stuff
Randomized Alchemy
Removable Perks
Particle Life Mod
New Enemies mod
The armory
Fluid Dynamics
Boss reworks
Disable Auto Pickup
Better fungus
Forsaken Delicacies
Random Potions
Raytraced Black holes
Light- up lanterns


Yes its alot that are enabled lol


Greets! thank you!
LeCarbonator  [developer] 28 Dec, 2024 @ 10:54am 
Originally posted by GalaxyHighMarshal:
Originally posted by LeCarbonator:
Hey! Thanks for reaching out. Would you mind sending the mod list you're using where it happens?

Sure!

Thematic random Starts
More Thematic Random starts
D-wonders
Acid and Slice Immunity
x5 Inventory
Spellbound Bundle
Health Container
Seed Changer
More Shop
Dead isnt dead
Arcane Alchemy
CheatGui
No gold despawns
Varia Addons
Glowing Chests
New Weathers mod
Unlimited Pwoer
Items work in inventory
Alternate Biomes
Health Regeneration
Bottled Reactions
Potent Potions
Entry Hall Objects
Alchemical Reactions Expanded
Kaboom mod
Better Bad Perks
Chemical Curiosities
Spells Evolutions 1.9
Overcast 2.0 - A spells
Inventory Bags
More Creeps & weirdos
More Stuff
Randomized Alchemy
Removable Perks
Particle Life Mod
New Enemies mod
The armory
Fluid Dynamics
Boss reworks
Disable Auto Pickup
Better fungus
Forsaken Delicacies
Random Potions
Raytraced Black holes
Light- up lanterns


Yes its alot that are enabled lol


Greets! thank you!


There's a few issues with the list you provided:
  • Arcane Alchemy is deprecated. The replacement is Chemical Curiosities, which you have in your mod list. You no longer need the arcane alchemy version.
  • Bottled Reactions is an old mod whose features are now part of vanilla. You can freely remove it.
I could not encounter an error when using the mod list with these points considered above.
Please adjust your modlist with these fixes and try again.

Alternatively:
The mod loading order matters in Noita. Try moving this mod to the very top. If it doesn't work, try the very bottom. Let me know if that fixed it.
Last edited by LeCarbonator; 28 Dec, 2024 @ 10:55am
GalaxyHighMarshal 28 Dec, 2024 @ 11:19am 
Originally posted by LeCarbonator:
Originally posted by GalaxyHighMarshal:

Sure!

Thematic random Starts
More Thematic Random starts
D-wonders
Acid and Slice Immunity
x5 Inventory
Spellbound Bundle
Health Container
Seed Changer
More Shop
Dead isnt dead
Arcane Alchemy
CheatGui
No gold despawns
Varia Addons
Glowing Chests
New Weathers mod
Unlimited Pwoer
Items work in inventory
Alternate Biomes
Health Regeneration
Bottled Reactions
Potent Potions
Entry Hall Objects
Alchemical Reactions Expanded
Kaboom mod
Better Bad Perks
Chemical Curiosities
Spells Evolutions 1.9
Overcast 2.0 - A spells
Inventory Bags
More Creeps & weirdos
More Stuff
Randomized Alchemy
Removable Perks
Particle Life Mod
New Enemies mod
The armory
Fluid Dynamics
Boss reworks
Disable Auto Pickup
Better fungus
Forsaken Delicacies
Random Potions
Raytraced Black holes
Light- up lanterns


Yes its alot that are enabled lol


Greets! thank you!


There's a few issues with the list you provided:
  • Arcane Alchemy is deprecated. The replacement is Chemical Curiosities, which you have in your mod list. You no longer need the arcane alchemy version.
  • Bottled Reactions is an old mod whose features are now part of vanilla. You can freely remove it.
I could not encounter an error when using the mod list with these points considered above.
Please adjust your modlist with these fixes and try again.

Alternatively:
The mod loading order matters in Noita. Try moving this mod to the very top. If it doesn't work, try the very bottom. Let me know if that fixed it.


Hello! thank you, I deleted the old mods. didnt know that, i also moved your mod last in the list and first top on the list. still an error
LeCarbonator  [developer] 28 Dec, 2024 @ 11:27am 
Originally posted by GalaxyHighMarshal:
Originally posted by LeCarbonator:


There's a few issues with the list you provided:
  • Arcane Alchemy is deprecated. The replacement is Chemical Curiosities, which you have in your mod list. You no longer need the arcane alchemy version.
  • Bottled Reactions is an old mod whose features are now part of vanilla. You can freely remove it.
I could not encounter an error when using the mod list with these points considered above.
Please adjust your modlist with these fixes and try again.

Alternatively:
The mod loading order matters in Noita. Try moving this mod to the very top. If it doesn't work, try the very bottom. Let me know if that fixed it.


Hello! thank you, I deleted the old mods. didnt know that, i also moved your mod last in the list and first top on the list. still an error


I see. I'll take another look at it later!
GalaxyHighMarshal 28 Dec, 2024 @ 11:28am 
Originally posted by LeCarbonator:
Originally posted by GalaxyHighMarshal:


Hello! thank you, I deleted the old mods. didnt know that, i also moved your mod last in the list and first top on the list. still an error


I see. I'll take another look at it later!
awesomee! tysmmm!
LeCarbonator  [developer] 31 Dec, 2024 @ 6:04am 
Originally posted by GalaxyHighMarshal:
Originally posted by LeCarbonator:


I see. I'll take another look at it later!
awesomee! tysmmm!
I've done some more testing, and i can't recreate the bug you're encountering. However, there are some things you can try:

The RP fix mod allows you to turn on / off any projectile. The trick is that those files will be ignored, and in your case, probably stop the error from happening. So:

  • Try disabling all at first and start the mod. Does the error still happen?
  • Try disabling projectiles related to other mods you have. One that comes to mind is Black Holes. Does it work with only that disabled?

Let me know if there are different results with these two steps.
Originally posted by LeCarbonator:
Originally posted by GalaxyHighMarshal:
awesomee! tysmmm!
I've done some more testing, and i can't recreate the bug you're encountering. However, there are some things you can try:

The RP fix mod allows you to turn on / off any projectile. The trick is that those files will be ignored, and in your case, probably stop the error from happening. So:

  • Try disabling all at first and start the mod. Does the error still happen?
  • Try disabling projectiles related to other mods you have. One that comes to mind is Black Holes. Does it work with only that disabled?

Let me know if there are different results with these two steps.

oke soo i have now put the mod above example mod. its now working, I tried enabling all my disabled mods 4 by 4. no errorssss
LeCarbonator  [developer] 2 Jan @ 8:38am 
glad to hear that it works!
woohoo! thank you for your time and your cool mod!
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