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After the update of today(build 42.4.0), i'm getting three errors in the Error Magnifier Mod, they happen when i try to open the generate item tab/window. Until now its the only thing that seems to be bugged. The error's are as follow, they appear by order like i'm gonna post, always the same.
Thank you from the bottom of my heart for your awesome work, please keep it going, cheers.
STACK TRACE
-----------------------------------------
function: initList -- file: ISItemGenerateUI.lua line # 45 | MOD: ????(DebugMenu)B42
function: initialise -- file: ISItemGenerateUI.lua line # 30 | MOD: ????(DebugMenu)B42
function: _worldObjects -- file: DebugMenuCore.lua line # 41 | MOD: ????(DebugMenu)B42
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
ERROR: General f:2734, t:1741238117141> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getModName of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
zombie.ui.UIElement.onMouseUp(UIElement.java:1633)
zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1695)
zombie.ui.UIManager.updateMouseButtons(UIManager.java:869)
zombie.ui.UIManager.update(UIManager.java:728)
zombie.GameWindow.logic(GameWindow.java:332)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:2734, t:1741238117141> -----------------------------------------
STACK TRACE
-----------------------------------------
function: initList -- file: ISItemGenerateUI.lua line # 45 | MOD: ????(DebugMenu)B42
function: initialise -- file: ISItemGenerateUI.lua line # 30 | MOD: ????(DebugMenu)B42
function: _worldObjects -- file: DebugMenuCore.lua line # 41 | MOD: ????(DebugMenu)B42
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
Hope this is easy to fix.
Any more info needed, please let me know.
Keep the awesome work, this tool has been awesome for me, to test the mods.
Cheers.
My game right now have infinite Endurance.
The only settings I activate is "No Load Mode", even I deactivate "No Load Mode", I still get infinite Endurance. This bug triggers few days into the game, on the first couple of days, everything seems normal.
I didn't activate the "no loss of stamina", all settings are disable and my Endurance still infinite.
Deactivate the mod itself seems to work, I loss some Endurance when chopping trees for example. But if I load the game back with the mod, Endurance goes infinite.
Other status are fine, Fatigue, Hunger, Thirst, Health.
So far it doesnt break the game or anything, but i hope you can patch it up incase it became an issue later, here the log (funny it doesnt have much line in it, other error log i captured before have a lot in it)
`Callframe at: addRole
function: TestFunction -- file: CodePatch.lua line # 2 | MOD: 调试菜单(DebugMenu)B42
`